[preset00] fRating=3.000000 fGammaAdj=2.260000 fDecay=0.990000 fVideoEchoZoom=0.999990 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.997938 fWaveScale=0.901646 fWaveSmoothing=0.000000 fWaveParam=-0.500000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=2.216679 fShader=1.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=1.000000 wave_g=0.250000 wave_b=0.250001 wave_x=0.500000 wave_y=0.500000 ob_size=0.050000 ob_r=0.500000 ob_g=0.500000 ob_b=0.500000 ob_a=0.000000 ib_size=0.025000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=32.000000 nMotionVectorsY=48.000000 mv_dx=0.300000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=// -------------------------------- Beat Detective 007 ---------------------------------- per_frame_2=sure=if(equal(sure,0),.6,sure); per_frame_3=interval=if(equal(interval,0),40,interval); per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat); per_frame_5=dbass=(bass-pbass)/FPS; per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3); per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5), per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996); per_frame_9=sure=max(.5,sure); per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat); per_frame_11=beat=if(cheat,1,beat); per_frame_12=sure=if(cheat,.95*sure,sure); per_frame_13=maxdbass=max(maxdbass*.999,dbass); per_frame_14=maxdbass=max(.012,maxdbass); per_frame_15=maxdbass=min(.02,maxdbass); per_frame_16=interval=if(beat, frame-lastbeat,interval); per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat); per_frame_18=cheat=0; per_frame_19=pbass=bass; per_frame_20=// ---------------------------------------------------------------------------------------------- per_frame_21= per_frame_22=wave_r = .8*abs(cos( .07*time+.532 + sin( .125*time+.789) )); per_frame_23=wave_g = .8*abs(cos( .092*time+2.1 + sin( .045*time+1.52) )); per_frame_24=wave_b = .8*abs(cos( .1*time+1.452 + sin( .112*time+2.98) )); per_frame_25=q1=beat; per_frame_26=ib_a=beat; per_frame_27=ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b; per_frame_28=wave_mystery = 1-1.5*min(((frame-lastBeat)/interval),1); per_frame_29=wave_a=if(above((frame-lastBeat)/interval,1),0,1); per_frame_30=phase=if(equal(frame%interval,0),phase+1,phase); per_frame_31=phase=if(equal(phase%18,17),0,phase); per_frame_32=midphase=min((frame-lastBeat)/interval,1); per_frame_33=sx=if(equal(phase,15)*equal(frame%interval,0),-1,sx); per_frame_34=sy=if(equal(phase,26)*equal(frame%interval,0),-1,sy); per_frame_35=phase = if(equal(frame%interval,0)*below(cos(time/6), -.5), (phase+rand(13))%14+1,phase); per_frame_36=q2=phase; per_frame_37=q3=midphase; per_frame_38= per_pixel_1=zoom =1+.01*sin(13.28*rad); per_pixel_2=//zoom right per_pixel_3=zoom=zoom+equal(q2,1)*q3*.1*(x-.5); per_pixel_4=// zoom left per_pixel_5=zoom=zoom+equal(q2,2)*q3*.1*(.5-x); per_pixel_6=// zoom top per_pixel_7=zoom=zoom+equal(q2,5)*q3*.1*(.5-y); per_pixel_8=// zoom bottom per_pixel_9=zoom=zoom+equal(q2,4)*q3*.1*(y-.5); per_pixel_10=// rotate left per_pixel_11=rot=rot+equal(q2,3)*q3*.3; per_pixel_12=// rotate right per_pixel_13=rot=rot-equal(q2,6)*q3*.3; per_pixel_14=// scale x per_pixel_15=sx=sx+equal(q2,7)*q3*.2; per_pixel_16=// squash y per_pixel_17=sy=sy-equal(q2,8)*q3*.2; per_pixel_18=// squash x per_pixel_19=sx=sx-equal(q2,9)*q3*.2; per_pixel_20=// scale y; per_pixel_21=sy=sy+equal(q2,10)*q3*.2; per_pixel_22=// transpose+ vertical per_pixel_23=dy=dy+equal(q2,11)*abs(.5-x)*sign(.5-x)*q3*.2; per_pixel_24=// transpose+ horiz per_pixel_25=dx=dx+equal(q2,12)*abs(.5-y)*sign(.5-y)*q3*.2; per_pixel_26=// transpose- horiz per_pixel_27=dx=dx-equal(q2,14)*abs(.5-y)*sign(.5-y)*q3*.2; per_pixel_28=// transpose- vertical per_pixel_29=dy=dy-equal(q2,13)*abs(.5-x)*sign(.5-x)*q3*.2;