MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.140 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=1.170 fWaveScale=0.797 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=0.99950 fShader=0.000 zoom=0.99980 rot=0.02000 cx=0.500 cy=0.500 dx=0.00000 dy=-0.00800 warp=0.01000 sx=1.00980 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.900 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.800 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=44.800 nMotionVectorsY=38.400 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=0.910 mv_b=0.710 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.200 wavecode_0_g=0.700 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=33 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.000 shapecode_0_rad=0.11039 shapecode_0_ang=3.40540 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=0.000 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=//ang = ang + time*2; shape_0_per_frame2= shape_0_per_frame3=//x = x + 0.4*sin(time); shape_0_per_frame4=//y = y + 0.4*sin(-time*1.4); shapecode_1_enabled=0 shapecode_1_sides=34 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.450 shapecode_1_rad=1.62175 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=0.050 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=54 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.000 shapecode_2_y=0.600 shapecode_2_rad=0.13478 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.700 shapecode_2_g=0.600 shapecode_2_b=0.700 shapecode_2_a=1.000 shapecode_2_r2=0.600 shapecode_2_g2=0.600 shapecode_2_b2=0.600 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=//r = r + 0.3*(0.6*sin(time*1.87) + 0.4*sin(1.98*time)); shape_2_per_frame2=//b = b + 0.3*(0.6*sin(time*1.3434) + 0.4*sin(1.78*time)); shape_2_per_frame3=//g = g + 0.3*(0.6*sin(time*1.9887) + 0.4*sin(1.6*time)); shape_2_per_frame4=r=0; shape_2_per_frame5=b=0; shape_2_per_frame6=g=0; shape_2_per_frame7=r2=r; shape_2_per_frame8=b2=b; shape_2_per_frame9=g2=g; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.000 shapecode_3_y=0.200 shapecode_3_rad=0.20068 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_1=wave_r = wave_r + 0.3*sin(vol*50); per_frame_2=wave_b = wave_b + 0.3*sin(vol*20); per_frame_3=wave_g = wave_g + 0.5*sin(vol*35); per_frame_4= per_frame_5= per_frame_6=q8=wave_r; per_frame_7=q7=wave_b; per_frame_8=q6=wave_g; per_frame_9= per_frame_10=wr = 0.5+0.4*(0.6*sin(time*1.1) + 0.4*sin(0.8*time)); per_frame_11=wb = 0.5+0.4*(0.6*sin(time*1.6) + 0.4*sin(0.5*time)); per_frame_12=wg = 0.5+0.4*(0.6*sin(time*1.34) + 0.4*sin(0.4*time)); per_frame_13= per_frame_14=monitor=wg; per_frame_15=q10=wr; per_frame_16=q11=wb; per_frame_17=q12=wg; per_frame_18=q18 = 0.007*sin(time*0.1); per_frame_19=q17 = -0.007*sin(time*0.254); per_frame_20=q2=bass_thresh; per_frame_21= per_frame_22=vol=(bass+mid+treb)*0.25; per_frame_23=vol=vol*vol; per_frame_24=q3=vol; per_frame_25= per_frame_26=warp=0; warp_1=`shader_body warp_2=`{ warp_3=` warp_4=` warp_5=` float3 rc = GetPixel(uv)+GetBlur1(uv);//+GetPixel(uv); warp_6=` uv = uv-float2(0,1); warp_7=` float2 ruv = 0.5 + (uv-0.5)*(1+(rc.y*0.03)); warp_8=` warp_9=` ruv = frac(float2(ruv.x+pow(rc.x,0), ruv.y+pow(rc.x, 0.005))); warp_10=` warp_11=` float3 noise3 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy); warp_12=` noise3 *= frac(q15); warp_13=` noise3 = lerp(noise3, float3(0,0,0), frac(q3*0.5)); warp_14=` warp_15=` ret = tex2D(sampler_main, float2(ruv.x, ruv.y)).xyz; warp_16=` warp_17=` float3 noise2 = lerp(noise3,float3(q10,q11,q12), ret.x); warp_18=` warp_19=` ret += saturate(cross((ret), (noise2))); warp_20=` ret *= 1; warp_21=` warp_22=` warp_23=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` //ret += GetBlur1(uv); comp_5=` ret += GetBlur2(uv); comp_6=` ret = ret; comp_7=` comp_8=` ret *= 1.00; //gamma comp_9=`}