MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.000 fDecay=0.980 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.004 fWaveScale=0.037 fWaveSmoothing=0.000 fWaveParam=-0.440 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.803 fWarpScale=1.220 fZoomExponent=1.50374 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.31218 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.040 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=1.000 ib_g=0.000 ib_b=0.750 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=2.44415 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_frame1=t1 = 0; wave_0_per_frame2=v = 0.01; wave_0_per_frame3=j = j + (bass)*0.01; wave_0_per_frame4=j2 = j2 + (mid_att)*0.01; wave_0_per_frame5=j3 = j3 + (treb_att)*0.01; wave_0_per_frame6=t2 = j; wave_0_per_frame7=t3 = j2; wave_0_per_frame8=t4 = j3; wave_0_per_frame9=//t5 = 0; wave_0_per_frame10=k = k*0.99 + 10*mid/fps; wave_0_per_frame11=t5 = -k; wave_0_per_frame12= wave_0_per_frame13=cl1 = cl1 + 0.002; wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1); wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1); wave_0_per_frame16=t8 = cl1; wave_0_per_frame17= wave_0_per_frame18=cl2 = cl2 -1*q1; wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2); wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2); wave_0_per_frame21=t7 = cl2; wave_0_per_frame22= wave_0_per_frame23=cl3 = cl3 +0.001; wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3); wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3); wave_0_per_frame26=t6 = cl3; wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000; wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000; wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000; wave_0_per_point4= wave_0_per_point5= wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz)); wave_0_per_point7= wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5; wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5; wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5; wave_0_per_point11= wave_0_per_point12=v = 0.001; wave_0_per_point13= wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1); wave_0_per_point15=bb = d*d*0.5; wave_0_per_point16=n= 0.3; wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n); wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n); wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n); wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n); wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n); wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n); wave_0_per_point23= wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_0_per_point27= wave_0_per_point28=zoom = .5*(1/(z+0.5)); wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;; wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.; wave_0_per_point31= wave_0_per_point32=pi3 = 3.1415*2*0.3333; wave_0_per_point33=t = z*2+t2*1; wave_0_per_point34=c=3; wave_0_per_point35=//r = sin(t)*c; wave_0_per_point36= wave_0_per_point37=//g = sin(t+pi3)*c; wave_0_per_point38= wave_0_per_point39=//b = sin(t-pi3)*c; wave_0_per_point40= wave_0_per_point41= wave_0_per_point42=r = if(above(r,1),1,r); wave_0_per_point43=r = if(below(r,0),0,r); wave_0_per_point44=g = if(above(g,1),1,g); wave_0_per_point45=g = if(below(g,0),0,g); wave_0_per_point46=b = if(above(b,1),1,b); wave_0_per_point47=b = if(below(b,0),0,b); wave_0_per_point48= wave_0_per_point49=a = 0.4; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=7.75180 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t2 = 0; wave_1_init2=t3 = 0; wave_1_init3=t4 = 0; wave_1_init4=cl = 0; wave_1_per_frame1=t8 = 1; wave_1_per_frame2= wave_1_per_frame3=t1 = 0.5; wave_1_per_frame4=t2 = 0.9; wave_1_per_point1=d = d*0.85 + (value1)*1; wave_1_per_point2= wave_1_per_point3=x = 0.5 + d*sample*(1-sample); wave_1_per_point4=y = 0.9 - sample*0.8; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=5.92556 wavecode_2_smoothing=0.00000 wavecode_2_r=0.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wave_2_per_frame1=t1 = q1; wave_2_per_frame2=t2 = q2; wave_2_per_frame3=t3 = q3; wave_2_per_frame4=t4 = q4; wave_2_per_frame5=t5 = q5; wave_2_per_frame6=t6 = q6; wave_2_per_frame7=t7 = q7; wave_2_per_frame8=t8 = q8; wave_2_per_point1=sample = 1-sample; wave_2_per_point2=xxx = xx; wave_2_per_point3=yyy = yy; wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; wave_2_per_point6= wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; wave_2_per_point9= wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); wave_2_per_point11=dd = dd*0.95 + (value1); wave_2_per_point12=ddd = dd*sample*(1-sample)*d; wave_2_per_point13= wave_2_per_point14=x = xx + (yy-yyy)*ddd; wave_2_per_point15=y = yy - (xx-xxx)*ddd; wave_2_per_point16= wave_2_per_point17= wave_2_per_point18=x = 0.5 + (x-0.5)*q9; wave_2_per_point19=y = 0.5 + (y-0.5)*q10; wave_2_per_point20= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=5.92556 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=0.000 wavecode_3_b=0.000 wavecode_3_a=0.340 wave_3_init1=t2 = 0 wave_3_per_frame1=t1 = q1; wave_3_per_frame2=t2 = q2; wave_3_per_frame3=t3 = q3; wave_3_per_frame4=t4 = q4; wave_3_per_frame5=t5 = q5; wave_3_per_frame6=t6 = q6; wave_3_per_frame7=t7 = q7; wave_3_per_frame8=t8 = q8; wave_3_per_point1=sample = 1-sample; wave_3_per_point2=xxx = xx; wave_3_per_point3=yyy = yy; wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; wave_3_per_point6= wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; wave_3_per_point9= wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); wave_3_per_point11=dd = dd*0.95 + (value1); wave_3_per_point12=ddd = dd*sample*(1-sample)*d; wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*120)*d*0.1; wave_3_per_point14=x = xx + (yy-yyy)*ddd; wave_3_per_point15=y = yy - (xx-xxx)*ddd; wave_3_per_point16= wave_3_per_point17=x = 0.5 + (x-0.5)*q9; wave_3_per_point18=y = 0.5 + (y-0.5)*q10; wave_3_per_point19= shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.05780 shapecode_0_ang=3.20442 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=6.23873 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.740 shapecode_1_y=0.270 shapecode_1_rad=0.64927 shapecode_1_ang=3.83274 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.81948 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=vx = 0 shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.33000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.73458 shapecode_2_r=0.000 shapecode_2_g=1.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_init1=vx = 0 shapecode_3_enabled=1 shapecode_3_sides=64 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.16283 shapecode_3_ang=0.75398 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.73458 shapecode_3_r=0.000 shapecode_3_g=1.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_init1=vx = 0 per_frame_1=warp = 0.1; per_frame_2=zoom = 1; per_frame_3=wave_a = 0; per_frame_4=w = w1; // forward vector angle per_frame_5=ww = -(y1-y2)*(1+(70/fps-1)*2) - y1*0.8; // bending indication per_frame_6= per_frame_7=w = w - ww*5; per_frame_8=q1 = cos(ww); per_frame_9=q2 = sin(ww); per_frame_10=q3 = 1.12; per_frame_11=q4 = sin(w)*0.042; per_frame_12=q5 = cos(w)*0.042; per_frame_13= per_frame_14=a = asin(1)*0.5; per_frame_15=d = 0.08; per_frame_16=q6 = cos(a+0*ww); per_frame_17=q7 = sin(a+0*ww); per_frame_18=q8 = 3.3; per_frame_19=q9 = cos(-w + asin(1))*d*aspectx; per_frame_20=q10 = sin(-w+asin(1))*d*aspecty; per_frame_21= per_frame_22= per_frame_23=q11 = cos(-a+0*ww); per_frame_24=q12 = sin(-a+0*ww); per_frame_25=q13 = q8; per_frame_26=q14 = cos(-w + asin(1))*d*aspectx; per_frame_27=q15 = sin(-w+asin(1))*d*aspecty; per_frame_28= per_frame_29=bb = bb*0.97 + bass*0.04; per_frame_30=tt = tt*0.97 + treb*0.04; per_frame_31= per_frame_32=w1 = w1 + ww1*sqrt(vx*vx+vy*vy)*a*2; per_frame_33=ww1 = ww1*0.94 + y1*0.1; per_frame_34= per_frame_35=q16 = (bb-tt)*0.2; per_frame_36= per_frame_37= per_frame_38=y1 = y1 + v1*0.1; per_frame_39=y2 = y2 + v2*0.2; per_frame_40= per_frame_41=v1 = v1*0.95 - (y1-q16)*0.1; per_frame_42=v2 = v2*0.99 - (y2-y1)*0.2; per_frame_43= per_frame_44=a = abs(y2-y1)*2.2/fps; per_frame_45= per_frame_46= per_frame_47=q17 = sin(w)*a; per_frame_48=q18 = -cos(w)*a; per_frame_49= per_frame_50=v = 0.25; per_frame_51= per_frame_52=x = x + vx*v; x=min(1,max(-1,x)); per_frame_53=y = y + vy*v; y=min(1,max(-1,y)); per_frame_54= per_frame_55=vx = vx*0.97 +sin(w)*a + (equal(x,-1)- equal(x,1))*0.2; per_frame_56=vy = vy*0.97 -cos(w)*a + (equal(y,-1)- equal(y,1))*0.2; per_frame_57= per_frame_58=q19 = x*0.5; per_frame_59=q20 = y*0.5; warp_1=`float2 factorA, factorB, product; warp_2=`shader_body warp_3=`{ warp_4=`factorA = (uv_orig-0.5)*aspect.xy; warp_5=`factorB = float2(q1,q2); warp_6=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x); warp_7=`float2 uv1 = 0.5 + product*aspect.zw*q3 + float2(q4,q5)*aspect.zw; // main arm of the fern warp_8=`factorB = float2(q6,q7); warp_9=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x); warp_10=`float2 uv2 = 0.5 + product*aspect.zw*q8 + float2(q9,q10); // the fractals left arm warp_11=`factorB = float2(q11,q12); warp_12=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x); warp_13=`float2 uv3 = 0.5 + product*aspect.zw*q13 + float2(q14,q15); // the right arm warp_14=`ret.x = max(GetPixel(saturate(uv1)).x, max(GetPixel(saturate(uv2)).x, GetPixel(saturate(uv3)).x)) - 0.015; // composition of the fractal warp_15=` warp_16=` warp_17=`float2 zoom =1.8; warp_18=`float2 c = float2(0.5,0.71); warp_19=` warp_20=` float2 my_uv2 = (uv_orig-0.5)*zoom; warp_21=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c warp_22=` warp_23=`ret.y = tex2D( sampler_fc_main, my_uv2).y + 0.00; warp_24=` warp_25=`ret.z = max( GetPixel(uv+float2(-0.1,-0.1)).y, GetPixel(uv + float2(2,1)*texsize.zw).z-0.0038); warp_26=` warp_27=`} comp_1=`float2 d; comp_2=`float3 emboss, dx, dy; comp_3=`shader_body comp_4=`{ comp_5=`d = texsize.zw*4; comp_6=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv + float2(-1,0)*d); comp_7=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv + float2(0,-1)*d); comp_8=`float2 uv1 = frac(uv + float2(dx.z,dy.z)*1.6); comp_9=`float2 uv_swimmer = saturate(0.5 + (uv-0.5)+float2(q19,q20)*float2(-1,1)); comp_10=`d = texsize.zw*3; comp_11=`dx = GetBlur1(uv_swimmer + float2(1,0)*d) - GetBlur1(uv_swimmer + float2(-1,0)*d); comp_12=`dy = GetBlur1(uv_swimmer + float2(0,1)*d) - GetBlur1(uv_swimmer + float2(0,-1)*d); comp_13=`float2 uv2 = uv_swimmer - float2(dx.x,dy.x)*0.4; comp_14=`uv1 += - float2(dx.x,dy.x); comp_15=`ret = GetBlur2(uv1).z*0.6; comp_16=`ret = lerp(ret,float3(1,-0.2,0.3)*uv.y + float3(1,1,-0.2)*(1-uv.y),GetPixel(uv - float2(dx.x,dy.x)*0.4).z); comp_17=` comp_18=`ret = lerp(ret,1,GetBlur1(uv2).x); comp_19=` comp_20=`ret = lerp(ret,float3(0.5,0,0.5)*uv.x + float3(0,1,1)*(1-uv.x),GetPixel(uv_swimmer).x); comp_21=`}