MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.169162 fWaveSmoothing=0.000000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.015000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=0.300000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.4); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.020000 wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=53 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.054080 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.200000 shapecode_0_g=0.700000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=x = .5; shape_0_per_frame3=y = .5; shape_0_per_frame4=a = q24; shape_0_per_frame5=a2 = 0; shape_0_per_frame6=//a = 1; shape_0_per_frame7=a = 0; shape_0_per_frame8=rad0 = bnot(q24) * rad0 + rand(10)/50*q24; shape_0_per_frame9=rad = rad0; shape_0_per_frame10=b = 0; r = rand(10)/10; g = 1; shape_0_per_frame11=a2 = q24; shapecode_1_enabled=1 shapecode_1_sides=44 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.700000 shapecode_1_y=0.500000 shapecode_1_rad=0.217300 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=3.277448 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=0.500000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.000000 shapecode_1_border_a=0.100000 shape_1_per_frame1=textured = 1; shape_1_per_frame2=rot0 = rot0 + 1/fps * q1; shape_1_per_frame3= shape_1_per_frame4= shape_1_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200); shape_1_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; shape_1_per_frame7= shape_1_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300); shape_1_per_frame9=rad = rad0; shape_1_per_frame10= shape_1_per_frame11= shape_1_per_frame12=x = posx; shape_1_per_frame13=y = posy; shape_1_per_frame14=ang = rot0; shapecode_2_enabled=1 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=2.223300 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.700000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=textured = 1; shape_2_per_frame2=rot0 = rot0 + .1/fps * q2; shape_2_per_frame3= shape_2_per_frame4= shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200); shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; shape_2_per_frame7= shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400); shape_2_per_frame9=rad = rad0; shape_2_per_frame10= shape_2_per_frame11= shape_2_per_frame12=x = posx+q26; shape_2_per_frame13=y = posy; shape_2_per_frame14=ang = rot0; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4= per_frame_5=beat = bass+mid+treb; per_frame_6=beat = beat*beat; per_frame_7= per_frame_8=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_9=is_beat = above(beat, .2*avg+peak) * above (time, t0+.2); per_frame_10=t0 = is_beat*time + (1-is_beat)*t0; per_frame_11=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_12=index = (index + is_beat) %8; per_frame_13=index2 = (index2 + is_beat*bnot(index))%2; per_frame_14= per_frame_15=q20 = avg; per_frame_16=q21 = beat; per_frame_17=q22 = peak; per_frame_18=q23 = index; per_frame_19=q24 = is_beat; per_frame_20=q26 = bass_att + mid_att + treb_att + 3; per_frame_21=q27 = index + 1; per_frame_22=q28 = index2; per_frame_23=q29 = index2; per_frame_24=monitor = q29; per_frame_25=k1 = is_ per_frame_26=beat*equal(index%2,0); per_frame_27=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_28=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_29=rott = p2 * 3.1416/4; per_frame_30= per_frame_31=q1 = cos(rott); per_frame_32=q2 = sin(rott); per_frame_33=q3 = -q2; per_frame_34=q4 = q1; per_frame_35= per_frame_36= per_frame_37=q5 = cos(time/17); per_frame_38=q6 = sin(time/17); per_frame_39=q7 = -q2; per_frame_40=q8 = q1; per_frame_41= per_frame_42= per_frame_43=ds = ds*dec_med + q24*(1-dec_med); per_frame_44=q25 = q24; per_frame_45=//q25 = above(ds,.5); per_frame_46= per_frame_47=q10 = q22+3; per_frame_48= per_frame_49=t_rel = time*8; per_frame_50=//q25 = below((t_rel)-int(t_rel),.2); per_frame_51= per_frame_52= per_frame_53=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26); per_frame_54=q30 = p3 ; per_frame_55= per_frame_56=p4 = dec_med*p4 + (1-dec_med)*q27; per_frame_57=q31 = p4; per_frame_58= per_frame_59= per_frame_60=zoom = 1.1 + q1*.2; per_frame_61=warp =0; per_frame_62=ob_size = .01; per_frame_63=ob_r = .9; per_frame_64=ob_g = 1; per_frame_65=ob_b = 0; per_frame_66=ob_a = .2*sin(time/7); warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=` warp_7=`float2 uv1 = (uv-.5) * aspect.xy; warp_8=` warp_9=`float2 uv6 = uv1; warp_10=`float z = 1*length(uv1)+rand_frame*13; warp_11=`float2 d = normalize(uv1); warp_12=`float2 rs = clamp(tan(z)/d,-2,2); warp_13=` warp_14=`uv += rs/16; warp_15=` warp_16=`uv6 = (uv1)*(1 + 0*q27); warp_17=`//uv = mul(uv,float2x2(_qb)); warp_18=` warp_19=` warp_20=`uv6 = uv.yx; warp_21=`mus = q1*cos(uv6.y*44)-(cos(uv6.x*82)); warp_22=`float mod = q28*lum(mus) + 1-q28*lum(mus); warp_23=`//mus = lerp(mus.gbr,mus*float3 (.9,.9,1),mod); warp_24=` warp_25=`float3 blur = GetBlur2(frac(uv)); warp_26=` warp_27=`float3 crisp= tex2D(sampler_main,uv); warp_28=` warp_29=`float3 ret1 = crisp + .1*mus *(1+tex2D (sampler_noise_lq,uv/16+time/100)); warp_30=`ret1 = ret1 * .98 - .025; warp_31=`q25 = q24*1; warp_32=`ret = q25 * ret1 + (1-q25)*GetPixel(uv_orig); warp_33=`} comp_1=`float z; comp_2=`float3 ret1, neu, mus; comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; comp_4=`shader_body comp_5=`{ comp_6=`float2 uv2; comp_7=`//uv = (uv-0.5) * aspect.xy + .5; comp_8=`dz = 0; comp_9=` comp_10=`float2 hor = float2(texsize.z,0); comp_11=`float2 ver = float2(0,texsize.w); comp_12=` comp_13=`float dist = 1; comp_14=`float inten = 1; comp_15=`ret1 = 0; comp_16=`float anz = 1; comp_17=`float n = 0; comp_18=`uv4 = (uv); comp_19=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); comp_20=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); comp_21=` comp_22=` comp_23=`mus = .5*GetPixel(uv4-0*dz)-0*dz.x; comp_24=` comp_25=`uv2 = uv-.5; comp_26=`while (n <= anz) { comp_27=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !; comp_28=` comp_29=` inten = sqrt(dist)*(1-dist*dist)*4; comp_30=` comp_31=` uv3 = q27*2*uv2*dist + float2 (time/8,0); comp_32=` uv3 = frac(uv3); comp_33=` uv3 *= aspect.yx; comp_34=` uv3 = .1 * cos(22*uv3) + 18 *dz ; comp_35=` neu = saturate(.02/length(uv3)); comp_36=` neu = dist*neu + (1-dist)*lum(neu)* .5*(1+roam_cos); comp_37=` ret1 = max(ret1,neu*inten); comp_38=`n++; comp_39=`} comp_40=` comp_41=`ret = ret1 + saturate(8*mus*(.2+ret1)) ; comp_42=`}