MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=3.749209 fWaveScale=2.466119 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.110000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=132 wavecode_0_sep=29 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=0.200000 wavecode_0_b=0.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1= wave_0_per_point2= wave_0_per_point3=ska = sqr(sin(sample*3.14)); wave_0_per_point4= wave_0_per_point5= wave_0_per_point6=b = 0; g = .1; r = 0.6; wave_0_per_point7=a = ska * (bass_att); wave_0_per_point8=x = .5 + sample *(.1+value1); wave_0_per_point9=y = .5 + sample*(.1+value2); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=1 shapecode_0_sides=15 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.720720 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.242906 shapecode_0_r=1.000000 shapecode_0_g=0.400000 shapecode_0_b=0.890000 shapecode_0_a=0.800000 shapecode_0_r2=1.000000 shapecode_0_g2=0.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=tex_ang = .7 + .3 * sin(time); shapecode_1_enabled=1 shapecode_1_sides=63 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.810000 shapecode_1_y=0.300000 shapecode_1_rad=0.397104 shapecode_1_ang=0.000000 shapecode_1_tex_ang=2.513274 shapecode_1_tex_zoom=0.907991 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.600000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.470000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=1 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.323000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=0.700000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(100)/100; shape_2_per_frame2=y = rand(100)/100; shape_2_per_frame3= shape_2_per_frame4=a = 0.8; r = 0; b = 1; g = 1; shape_2_per_frame5=a2 = 1; r2=0; b2 = 0; g2 = 0; shape_2_per_frame6=rad = .02; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.600000 shapecode_3_y=0.500000 shapecode_3_rad=0.080814 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=0.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=1.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17=q26 = bass + mid + treb + 1; per_frame_18=q27 = index + 1; per_frame_19=q28 = index2+1; per_frame_20= per_frame_21=k1 = is_beat*equal(index%2,0); per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_24=rott = p2 * 3.1416/4; per_frame_25= per_frame_26=q1 = cos(rott); per_frame_27=q2 = sin(rott); per_frame_28=q3 = -q2; per_frame_29=q4 = q1; per_frame_30= per_frame_31=movex = movex + .03*30/fps; per_frame_32=q29 = movex; per_frame_33=movez = movez + .07*30/fps; per_frame_34=q30 = movez; per_frame_35= per_frame_36=crawl = crawl + .001*(2+q22)*30/fps; per_frame_37=q31 = crawl; per_frame_38= per_frame_39=q32 = 2 + sin(time/7); per_frame_40=monitor = index2; per_pixel_1=zoom = 1.0; warp_1=`sampler sampler_worms; warp_2=`float3 color, crab; warp_3=`float sr,cr,dx,dy; warp_4=` warp_5=`shader_body { warp_6=`float corr = texsize.xy*texsize_noise_lq.zw; warp_7=` warp_8=`float2 uv1 = (uv-.5); warp_9=` warp_10=`float f1 = 2; warp_11=` warp_12=`float2 uv6 = uv1-.1; warp_13=` warp_14=`float rota = 3.14/4 * uv.x*2; warp_15=` warp_16=`//LIESMICH - diese Formel gibt nur eine Spinne: warp_17=`rota = lum(tex2D (sampler_noise_hq,uv1/5 + q31))*2; warp_18=` warp_19=`sr = sin(rota); cr = cos(rota); warp_20=`uv6 = mul(uv1,float2x2(cr,sr,-sr,cr)); warp_21=` warp_22=`float z = 4*length(uv6); warp_23=`float2 dz = normalize(uv6*z); warp_24=`float2 rs = 20*tan(z)*dz*dz; //#evtl. nochmal x dz warp_25=` warp_26=` warp_27=`crab = saturate((1-abs(rs.y*rs.x))); warp_28=`crab *= float3 (1,0,0); warp_29=`//crab*= (1-crab)*4; //Loch in der Mitte warp_30=` warp_31=`float3 blur = GetBlur1(frac(uv)); warp_32=` warp_33=`ret = crab *(1-2*rad) + warp_34=`GetPixel(uv)*(1-.1*pow(rad,3))*float3(0,1,1)-.004; warp_35=`} comp_1=`float dx,dy, c, s;; comp_2=`float3 ret1, neu; comp_3=`float2 rs,rs2,uv1,uv4,dz,uv3, uv2, tmp; comp_4=`shader_body comp_5=`{ comp_6=` comp_7=`float2 hor = float2 (texsize.z,0); comp_8=`float2 ver = float2 (0,texsize.w); comp_9=` comp_10=`dz = 0; comp_11=`float dist = 1; comp_12=`float3 inten = 1; comp_13=`float mask = 0; comp_14=`ret1 = 0; comp_15=`int anz = 4; comp_16=`int n = 0; dx = 0; dy = 0; comp_17=`tmp = (uv-.5) * aspect.xy; comp_18=`while (n <= anz) { comp_19=` dist = 1-frac(.25*n+q29); //evtl sqrt ! comp_20=`uv2 = tmp; comp_21=` comp_22=` c = n%2; comp_23=` s = (n+1)%2; comp_24=` uv2.x = tmp.x*c - tmp.y*s; comp_25=` uv2.y = tmp.x*s + tmp.y*c; comp_26=` uv2*= aspect.yx; comp_27=` inten.r = sqrt(dist)*(1-dist*dist)*2; comp_28=` inten.g = 1; comp_29=` inten.b = 1; comp_30=` comp_31=` uv3 = 4*(uv2)*dist + .7* n + .2*q29*c; comp_32=` neu = GetPixel(uv3); comp_33=` comp_34=` dx = lum(GetPixel(uv3+hor)- GetPixel(uv3-hor)); comp_35=` dy = lum(GetPixel(uv3+ver)- GetPixel(uv3-ver)); comp_36=` dz += inten.r*float2 (dx,dy); comp_37=` comp_38=` ret1 = max(ret1,neu*inten); comp_39=`n++; comp_40=`} comp_41=` comp_42=`//****************** comp_43=` comp_44=`float2 uv1 = (uv-.5)*aspect.xy ; comp_45=`float rad2 = 6*length(uv1); comp_46=`float rad1 = 1/(rad2+.1); comp_47=` comp_48=`uv2 = float2 (ang/2, rad1); comp_49=`rs2 = uv2; comp_50=`uv2.y = uv2.y + q30; comp_51=` comp_52=`float3 noise = .5; comp_53=`float3 dots = noise * rs2.y * float3(.0,.1,.9); comp_54=`dots = saturate(dots); comp_55=` comp_56=`rs2 = cos(uv2*4) + (ret1)*12; comp_57=`dots += (.5+q22)*(1-rad)*saturate(.05/length(rs2)) ; comp_58=` comp_59=`ret = ret1*float3(q26/2,.6,.3) - 2*ret1.r*(1-dots) comp_60=` + .4*q32*dots * saturate(1-2*ret1.r) ; comp_61=` comp_62=`}