MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=20.944651 fWaveSmoothing=0.000000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.015000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.4); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.020000 wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=53 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.054080 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.200000 shapecode_0_g=0.700000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=x = .5; y = .5; shape_0_per_frame3=a = q24; shape_0_per_frame4=a2 = 0; shape_0_per_frame5=//a = 1; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.700000 shapecode_1_y=0.500000 shapecode_1_rad=0.161220 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.993053 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.000000 shapecode_1_border_a=0.050000 shape_1_per_frame1=textured = 1; shape_1_per_frame2= shape_1_per_frame3= shape_1_per_frame4= shape_1_per_frame5=x1 = (1-q24)*x1 + q24*(.3+rand(100)/200); shape_1_per_frame6=y1 = (1-q24)*y1 + q24*(.3+rand(100)/200);; shape_1_per_frame7= shape_1_per_frame8=x = x1; shape_1_per_frame9=y = y1; shape_1_per_frame10=ang = 3*time; shapecode_2_enabled=0 shapecode_2_sides=44 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = .5+.5*(rand(100)-50)/100; shape_2_per_frame2=y = .5+.5*(rand(100)-50)/100; shape_2_per_frame3= shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7= shape_2_per_frame8= shape_2_per_frame9=is_beat = above(time, t0+.05); shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_2_per_frame11= shape_2_per_frame12= shape_2_per_frame13=a = min(q21 ,.9) * is_beat; shape_2_per_frame14=rad = a*a/3 ; shape_2_per_frame15= shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb_att; per_frame_17=q27 = index +1; per_frame_18=q28 = index2; per_frame_19= per_frame_20= per_frame_21= per_frame_22=k1 = is_ per_frame_23=beat*equal(index%2,0); per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_26=rott = p2 * 3.1416/4; per_frame_27= per_frame_28=q1 = cos(rott); per_frame_29=q2 = sin(rott); per_frame_30=q3 = -q2; per_frame_31=q4 = q1; per_frame_32= per_frame_33=alt = alt * .2 + q26*.8; per_frame_34=q26 = q26 - alt; per_frame_35= per_frame_36=step = step + 100*max(q26-0.01,0) + q24 ; per_frame_37=q30 = step; per_frame_38= per_frame_39=p4 = dec_med*p4 + (1-dec_med)*q27; per_frame_40=q31 = p4; per_frame_41= per_frame_42=//zoom = 1 + .05*q1; per_frame_43=//rot = -0.01 * (index); per_frame_44=zoom = 1; per_frame_45=rot = .003; per_frame_46= warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=`float2 uv1 = (uv_orig-.5) * aspect.xy; warp_7=` warp_8=`float2 uv6 = uv1; warp_9=`float z = q30 +.5*q27*length(uv1); warp_10=`float2 d = normalize(uv1); warp_11=` warp_12=`float2 rs = clamp(tan(z)*d,-8,8); warp_13=`rs = mul(rs+.1,float2x2(_qa)); warp_14=` warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*11) ;} warp_16=` warp_17=`uv += rs/30; warp_18=` warp_19=` warp_20=`uv6 = (uv-.5); warp_21=`uv6 = mul(uv6,float2x2(_qa)); warp_22=` warp_23=`mus = .2/(sqrt(uv6.y-.1*q27)); warp_24=`mus = abs(mus); warp_25=`mus *= float3 (1,.8,.5); warp_26=` warp_27=` warp_28=` warp_29=` warp_30=` warp_31=`float3 blur = GetBlur1(frac(uv)); warp_32=` warp_33=`float3 crisp= tex2D(sampler_main,uv); warp_34=` warp_35=`float3 ret1 = crisp - blur*.05 + .06*mus; warp_36=`ret = ret1 * .98 - .01; warp_37=` warp_38=` warp_39=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`//uv = (uv-.5) * aspect.xy + .5; comp_5=` comp_6=` comp_7=`float2 hor = float2 (texsize.z,0)*2; comp_8=`float2 ver = float2 (0,texsize.w)*2; comp_9=`float dx = GetBlur1 (uv-hor) - GetBlur1 (uv+hor); comp_10=`float dy = GetBlur1 (uv-ver) - GetBlur1 (uv+ver); comp_11=`float2 dz = float2 (dx,dy)*0.5; comp_12=` comp_13=` comp_14=` comp_15=`float3 crisp = tex2D(sampler_main, uv + dz) * comp_16=` tex2D(sampler_main, 1-uv - dz); comp_17=`float3 blur = GetBlur1(frac(uv + dz)); comp_18=` comp_19=`float2 uv1 = uv-.5 + dz/4; comp_20=`float2 uv2 = uv1*0+.2*float2 (cos(uv1*4+time));; comp_21=`float3 dots = saturate(.01/(length(uv2))) * float3 (1,1,1); comp_22=` comp_23=` comp_24=`ret = (crisp + blur*2) + q21*dots * (1-blur); comp_25=`ret *= .7 ; comp_26=`}