MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=10.437056 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.200000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=31.999994 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.100000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.2); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.533276 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=45.111504 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.500000 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/2; shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(10)/10; shape_2_per_frame2=y = rand(10)/10; shape_2_per_frame3= shape_2_per_frame4=r = rand(50)/50; shape_2_per_frame5=g = rand(50)/50; shape_2_per_frame6=b = rand(50)/50; shape_2_per_frame7= shape_2_per_frame8=r2 = 1; shape_2_per_frame9=g2 = 1; shape_2_per_frame10=b2 = 1; shape_2_per_frame11= shape_2_per_frame12=a = min(q21/2 ,1); shape_2_per_frame13=a = .5; shape_2_per_frame14=rad = a*a/16 ; shape_2_per_frame15=a2 = .5; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.490000 shapecode_3_y=0.500000 shapecode_3_rad=0.845919 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.680393 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.000000 shapecode_3_border_g=0.000000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.100000 per_frame_init_1=p1 = 2000; p2 = 200; p3=50; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.9, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %16; per_frame_9=index2 = (index2 + is_beat*bnot(index))%5; per_frame_10=monitor = index2; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17=q26 = bass + mid + treb; per_frame_18=q27 = index; per_frame_19=q28 = index2; per_frame_20= per_frame_21=k1 = is_beat*equal(index%2,0); per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_24=rott_ = p2 * 3.1416/4; per_frame_25= per_frame_26=rott = rott + .2*30/fps*q2; per_frame_27= per_frame_28= per_frame_29=q1 = cos(rott); per_frame_30=q2 = sin(rott); per_frame_31=q3 = -q2; per_frame_32=q4 = q1; per_frame_33= per_frame_34=ran = bnot(q24)*ran + q24 * (rand(50)-24); per_frame_35=tran = tan(ran); per_frame_36=tran = max(tran,-5); per_frame_37=tran = min(tran,5); per_frame_38= per_frame_39=trel = trel + .02*30/fps*tran+q24; per_frame_40=q5 = cos(trel); per_frame_41=q6 = sin(trel); per_frame_42=q7 = -q6; per_frame_43=q8 = q5; per_frame_44= per_frame_45=movex = movex*dec_slow + .1*sin(rott)*30/fps; per_frame_46=q9 = movex; per_frame_47= per_frame_48=spd = spd*bnot(q24) + q26*q24; per_frame_49=movez = movez + .005*30/fps*spd; per_frame_50=q30 = movez; per_frame_51=//q30 = .3* (sin(time/45) + 1.5); per_frame_52= per_frame_53=mv_x = 20; per_frame_54=mv_y = 15; per_frame_55=mv_a = .1; per_frame_56=mv_l = 0; per_frame_57= per_frame_58=q18 = sin(time/7); per_frame_59=q19 = sin(time/11); per_frame_60= per_frame_61=q32 = pow(0.98, 30/fps); //fade per_frame_62= per_pixel_1=zoom = 1; per_pixel_2=warp = .1; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`float2 uv1 = (uv-.5) * aspect.xy; warp_6=` warp_7=` warp_8=`float2 uv6 = uv1; warp_9=`float z = .2*q28*length(uv1)+rand_frame * 64; warp_10=`float2 d = normalize(uv1); warp_11=`float clp = .5+rand_preset*10; warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp); warp_13=`uv += rs/20; warp_14=` warp_15=` warp_16=`uv6 = .4*sin(uv1*2*(4+q28)); warp_17=`mus = .06/(length(uv6)); warp_18=`mus *= roam_cos; warp_19=` warp_20=`float3 blur = GetBlur1(frac(uv)); warp_21=` warp_22=`float3 crisp= tex2D(sampler_main,uv); warp_23=` warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus; warp_25=` warp_26=`//ret1 = lerp(ret1,ret1.gbr,lum(ret1)); warp_27=`q25 = q24+.01; warp_28=`ret = q25*(ret1-.02)*.98 + (1-q25)* (GetPixel(uv_orig)-.0015); warp_29=`} comp_1=`float3 ret1, neu; comp_2=`float2 uv2,uv3; comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`uv = mul(uv, float2x2(_qb)); comp_11=` comp_12=`float dist = 1; comp_13=`float inten = 1; comp_14=`ret1 = 0; comp_15=`int anz = 4; comp_16=`float n = anz; comp_17=`while (n >= 0) { comp_18=` ang2 = 0*n/anz; comp_19=` c = cos(ang2); comp_20=` s = sin(ang2); comp_21=` uv2.x = uv.x*c - uv.y*s; comp_22=` uv2.y = uv.x*s + uv.y*c; comp_23=`//uv2 = uv; comp_24=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! comp_25=` inten = sqrt(dist)*(1-dist)*2; comp_26=`float2 uv3 = 3*uv2*dist*(1+q5*uv.x) + 0.5 +float2(q18*n,q19) ; comp_27=` comp_28=`float3 cmul = float3(dist,1-dist,1-(dist-.5)*(dist-.5)*4); comp_29=` neu = tex2D(sampler_main,uv3) +q6*GetBlur1(frac(uv3*1.04)).bgr*1; comp_30=` comp_31=`// neu = neu*cmul; comp_32=` ret1 = max(ret1,neu*inten); comp_33=`n--; comp_34=`} comp_35=` comp_36=`ret1 = lerp(ret1,ret1.gbr,q26/6); comp_37=`ret = ret1*2 + (1-rad)*q26/3*GetPixel(q5/2+uv*(2-rad)); comp_38=` comp_39=`}