MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.391314 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=0.442000 fWarpScale=0.498000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%2; wave_0_per_point2=k2 = (sample*100)%4; wave_0_per_point3=xi = value1*k1 + xi*(1-k1); wave_0_per_point4=yi = value2*(1-k1) + yi*k1; wave_0_per_point5= wave_0_per_point6=x = .5 + xi; wave_0_per_point7=y = .5 + yi; wave_0_per_point8= wave_0_per_point9=a = q22/8; wave_0_per_point10=a = min(a,.2); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=44 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.054080 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.800000 shapecode_0_g=1.000000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=xi = xi - dx*q22/200; shape_0_per_frame2=yi = yi - dy*q23/200; shape_0_per_frame3= shape_0_per_frame4=low = 0; shape_0_per_frame5=high = 1; shape_0_per_frame6= shape_0_per_frame7=k0x = below(xi,low); shape_0_per_frame8=k1x = above(xi,high); shape_0_per_frame9=k0y = below(yi,low); shape_0_per_frame10=k1y = above(yi,high); shape_0_per_frame11= shape_0_per_frame12=dx = k0x*1 + k1x*-1; shape_0_per_frame13=dy = k0y*1 + k1y*-1; shape_0_per_frame14= shape_0_per_frame15=//xi = 0; yi = 0; shape_0_per_frame16=x = xi; shape_0_per_frame17=y = yi; shape_0_per_frame18= shape_0_per_frame19=trel = time; shape_0_per_frame20= shape_0_per_frame21=x = .5+.4*sin(trel*2); shape_0_per_frame22=y = .5+.4*cos(trel*1.3); shape_0_per_frame23= shape_0_per_frame24=a = 1; shape_0_per_frame25=a2 = a; shape_0_per_frame26=r = 1; g = 0; b =.5 +.3*sin(time/7); shape_0_per_frame27=r2 = r; g2 = g; b2 = b; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/2; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(10)/10; shape_2_per_frame2=y = rand(10)/10; shape_2_per_frame3= shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7= shape_2_per_frame8=a = min(q21/2 ,.9); shape_2_per_frame9=rad = a *a/3 ; shape_2_per_frame10= shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.301766 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.879646 shapecode_3_tex_zoom=0.954309 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=0.500000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 per_frame_init_1=dirx = 1; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.9, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = bass + mid + treb; per_frame_19=ava = ava*dec_slow + q26*(1-dec_slow); per_frame_20= per_frame_21= per_frame_22= per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_24= per_frame_25=k1 = is_beat*equal(index%2,0); per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_28=rott = p2 * 3.1416/4; per_frame_29=q1 = cos(rott); per_frame_30=q2 = sin(rott); per_frame_31= per_frame_32=q27 = 8-index; per_frame_33=q28 = .5 + sin(time/7)/10; per_frame_34= per_frame_35=mov = is_beat*(q26) + (1-is_beat)*mov; per_frame_36=mov_ = dec_med*mov_ + (1-dec_med)*mov; per_frame_37= per_frame_38=movez = movez + .1/fps*mov_; per_frame_39=q30 = movez; per_frame_40=//************************** per_frame_41= per_frame_42= per_frame_43=movex = movex + .2/fps*sin(rott); per_frame_44=movey = movey + .2/fps*cos(rott); per_frame_45= per_frame_46=q18 = movex; q19 = movey; per_frame_47=q16 = (q27+2)/4; per_frame_48=q15 = q27/3 + time/8; per_frame_49= warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`//float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; warp_4=` warp_5=` warp_6=`float2 hor = float2 (.003,0); warp_7=`float2 ver = float2 (0,.003); warp_8=`float dx = lum(tex2D(sampler_main,uv+hor) - tex2D(sampler_main,uv-hor)); warp_9=`float dy = lum(tex2D(sampler_main,uv+ver) - tex2D(sampler_main,uv-ver)); warp_10=` warp_11=`float2 dz = float2 (dx,dy); warp_12=` warp_13=` warp_14=`float3 noise2 = lum(tex2D(sampler_noise_hq, warp_15=` uv+ .0*time+.01*rand_frame)); warp_16=`noise2 = 2*(noise2-.5); warp_17=` warp_18=`float3 noise3 = lum(tex2D(sampler_noise_lq, warp_19=` corr*uv*.5 + 0.1*rand_frame)); warp_20=` warp_21=` warp_22=`float3 blur = GetBlur1(frac(uv)); warp_23=`float3 blur2 = GetBlur1(frac(uv*noise3)); warp_24=` warp_25=`float2 zz = (blur*noise3)* (dz); warp_26=` warp_27=`double3 crisp = tex2D(sampler_main,uv+zz*.03); warp_28=`crisp += noise2*(.01) +.02 ; warp_29=` warp_30=` warp_31=`float3 ret1 = -0.03*blur2+ crisp - length(zz)*.0; warp_32=` warp_33=`//ret1 -= .1*pow(rad,4); warp_34=`ret1 -= .07*pow(uv.x-.6,2) + .1*pow(uv.y-.6,2); warp_35=` warp_36=`ret = ret1 * .99 - .01; warp_37=`} comp_1=`float3 ret1, neu; comp_2=`float2 rs,rs2,uv1; comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`float dist = 1; comp_11=`float inten = 1; comp_12=`ret1 = 0; comp_13=`int anz = 2; comp_14=`float n = 0; comp_15=`while (n <= anz) { comp_16=` uv2 = uv; comp_17=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! comp_18=`; comp_19=` inten = dist*(1-dist)*3; comp_20=` float2 uv3 = frac(1.5*uv2*dist+q15+float2(q18+dist/3,0)); comp_21=` neu = GetPixel(uv3) -.7*GetBlur3(uv3*1.05); comp_22=` neu = lum(neu); comp_23=` ret1 = max(ret1,neu*inten); comp_24=`n++; comp_25=`} comp_26=` comp_27=`rs2 = .3*sin(uv*4+q15) - lum(ret1);; comp_28=`float dots = (.05/length(rs2))*q26/4 ; comp_29=` comp_30=` comp_31=`ret = (q1+.5)*ret1 + dots*float3 (.5,.5,1) ; comp_32=`//ret = GetPixel(uv+.5); comp_33=` comp_34=`}