MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=10.437056 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.2); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/2+q20; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3 +q28/3); shape_0_per_frame6= shape_0_per_frame7=a = q26/4+.2; shape_0_per_frame8=//a = 1; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/2; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(10)/10; shape_2_per_frame2=y = rand(10)/10; shape_2_per_frame3= shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7= shape_2_per_frame8= shape_2_per_frame9=is_beat = above(time, t0+.03); shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_2_per_frame11= shape_2_per_frame12= shape_2_per_frame13=a = min(q21/2 ,.9) * is_beat; shape_2_per_frame14=rad = a*a/3 ; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=fade = .5; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9= per_frame_10=q20 = avg; per_frame_11=q21 = beat; per_frame_12=q22 = peak; per_frame_13=q23 = index; per_frame_14=q24 = is_beat; per_frame_15=q26 = bass + mid + treb; per_frame_16= per_frame_17=k1 = is_beat*equal(index,0); per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_19=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_20=rott = p2 * 3.14159265358/2; per_frame_21=q27 = index + 1; per_frame_22= per_frame_23=q1 = cos(rott); per_frame_24=q2 = sin(rott); per_frame_25=q3 = -q2; per_frame_26=q4 = q1; per_frame_27= per_frame_28=zoom = 1.0; per_frame_29=rot = -0.00 * index; per_frame_30= per_frame_31=fade = fade*dec_med + pow(0.996, 30/fps) * (1-dec_med); per_frame_32=q32 = fade; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; warp_4=` warp_5=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); warp_6=`float3 Feedback = GetBlur1(uv); warp_7=` warp_8=`float2 zz = uv1 *texsize.xy *.015*q27; warp_9=`zz =mul(zz,float2x2(_qa)); warp_10=` warp_11=`float2 h1 = clamp(tan(zz),-20,20); warp_12=` warp_13=`uv.xy += h1*texsize.zw * 8; warp_14=` warp_15=`float3 crisp = tex2D(sampler_main,uv); warp_16=` warp_17=`ret = q32*crisp+noiseVal*(1-Feedback*1)-.02; warp_18=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float3 crisp = tex2D(sampler_main,uv); comp_5=`float3 blur = GetBlur1(uv - 0.01*crisp); comp_6=` comp_7=`float3 ret1 = crisp + saturate(3* (blur-float3(0.1,.1,.2))); comp_8=` comp_9=`ret = ret1*1.3; comp_10=`}