MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=1.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.952379 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.354492 fWaveScale=5.466675 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.200000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=31.999998 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.050000 mv_r=0.299900 mv_g=0.499900 mv_b=0.399900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=132 wavecode_0_sep=49 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.067077 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=0.200000 wavecode_0_b=0.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (100*sample+time*2)%2; wave_0_per_point2=k2 = (100*sample+time*5)%2; wave_0_per_point3= wave_0_per_point4=x = .5 + .5*sin(sample*76+time/337); wave_0_per_point5=y = .5 + .5*sin(sample*126); wave_0_per_point6= wave_0_per_point7= wave_0_per_point8=r = .4; wave_0_per_point9=g = .8; wave_0_per_point10=b = 1*k2; wave_0_per_point11= wave_0_per_point12=a = .3*k1; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.084012 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.125186 shapecode_0_r=0.800000 shapecode_0_g=0.000000 shapecode_0_b=0.800000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.100000 shapecode_0_border_r=0.700000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=1.000000 shape_0_per_frame1=x = .5 + .5*sin(time/1); shape_0_per_frame2=y = .5 + .5*cos(time/1.5); shape_0_per_frame3= shape_0_per_frame4=r = .5 + .3*sin(time/3); shape_0_per_frame5=g = .5 + .3*sin(time/4); shape_0_per_frame6=b = .5 + .3*sin(time/7); shape_0_per_frame7= shape_0_per_frame8=rad = .2; shapecode_1_enabled=0 shapecode_1_sides=63 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.600000 shapecode_1_y=0.500000 shapecode_1_rad=0.653087 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.480000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=1.000000 shapecode_2_enabled=0 shapecode_2_sides=14 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.590000 shapecode_2_y=0.000000 shapecode_2_rad=1.215236 shapecode_2_ang=0.062832 shapecode_2_tex_ang=0.879646 shapecode_2_tex_zoom=0.514935 shapecode_2_r=0.600000 shapecode_2_g=0.500000 shapecode_2_b=0.700000 shapecode_2_a=0.100000 shapecode_2_r2=0.700000 shapecode_2_g2=0.500000 shapecode_2_b2=0.600000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = .5+.3*cos(time/78); shape_2_per_frame2=y = .5+.3*sin(time/78); shape_2_per_frame3= shape_2_per_frame4=tex_zoom = .2 / (sin(time/31)+1.1) shape_2_per_frame5= shape_2_per_frame6= shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.760000 shapecode_3_y=0.750000 shapecode_3_rad=0.686364 shapecode_3_ang=0.439823 shapecode_3_tex_ang=0.502655 shapecode_3_tex_zoom=0.615900 shapecode_3_r=0.700000 shapecode_3_g=0.700000 shapecode_3_b=0.700000 shapecode_3_a=0.150000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 shape_3_per_frame1=x = .5+.3*cos(time/59); shape_3_per_frame2=y = .5+.3 *sin(time/59); per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .0+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8= per_frame_9=index = (index + is_beat) %4; per_frame_10=index2 = (index2 + is_beat*bnot(index))%4; per_frame_11=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%2; per_frame_12= per_frame_13=monitor = index4; per_frame_14= per_frame_15=q20 = avg; per_frame_16=q21 = beat; per_frame_17=q22 = peak; per_frame_18=q23 = index; per_frame_19=q24 = is_beat; per_frame_20=q26 = bass_att + mid_att + treb_att + 3; per_frame_21=//q26 = 6; per_frame_22= per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_24= per_frame_25=k1 = is_beat*equal(index,0); per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_28=rott = p2 * 3.14159265359/4; per_frame_29= per_frame_30=q27 = 1+index; per_frame_31=q28 = 2+4* (1+sin(time/5)); per_frame_32=c1 = c1 *dec_med + index2*(1-dec_med); per_frame_33=q29 = 1+c1; per_frame_34= per_frame_35=col = dec_med*col + (1-dec_med) * 2 * (index3-.5)* (index%2); per_frame_36=q30 = col; per_frame_37= per_frame_38=q1 = cos(rott); per_frame_39=q2 = sin(rott); per_frame_40=q3 = -q2; per_frame_41=q4 = q1; per_frame_42= per_frame_43=zoom = .96 + .05*q1; per_frame_44=mv_x = 64; per_frame_45=mv_y = 48; per_frame_46=mv_a = .0; warp_1=`sampler sampler_pw_noise_lq; warp_2=`sampler sampler_shub1; warp_3=`shader_body { warp_4=`float corr = texsize.xy*texsize_noise_lq.zw; warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_6=` warp_7=`float4 ra = float4 (1,-1,1,1); warp_8=`//uv1 = mul (uv1,ra); warp_9=` warp_10=`float2 tmp = uv1; warp_11=` warp_12=`tmp.x = .1*sin(uv1.x*127) + .0; warp_13=`tmp.y = .1*sin(uv1.y*127) + .0; warp_14=`uv1 = tmp; warp_15=` warp_16=` warp_17=` warp_18=`float3 ret1 = clamp((GetBlur1(uv))-1,-.1,.1); warp_19=` warp_20=`float2 h1 = 1*uv1.xy + 0*uv1.yx; warp_21=`float3 crisp = tex2D(sampler_main, uv-lum(ret1.yx)*.4*(sin(h1)) ) ; warp_22=` warp_23=`float3 blur = GetBlur1 (uv+float2(1*ret1.x,ret1.y)*0) ; warp_24=` warp_25=`ret = saturate( crisp); warp_26=` warp_27=` ret *= 0.99 ; warp_28=` ret -= 0.005; warp_29=`} comp_1=`float2 rs; comp_2=`shader_body comp_3=`{ comp_4=` comp_5=`float2 uv1 = (uv-.5)*aspect.xy; comp_6=` comp_7=`//Rohr, 4-fach tapeziert comp_8=`rs.x = ang/3.14/2; comp_9=`rs.y = q28*.01/(.05+length (uv1))+time/3; comp_10=` comp_11=`uv = frac(rs); comp_12=`uv1 = frac(rs); comp_13=`float3 ret1 = GetBlur1(uv); comp_14=` comp_15=` comp_16=`float2 hor = float2 (texsize.z,0); comp_17=`float2 ver = float2 (0,texsize.w); comp_18=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_19=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_20=`float2 dz = float2 (dx,dy); comp_21=` comp_22=`uv1 = .2*cos(uv1*16) - 8*dz;; comp_23=`float dots = (.04/length(uv1)); comp_24=` comp_25=` comp_26=`ret1 = q30*ret1*2 + dots + .0; comp_27=` comp_28=`ret = .8*ret1; comp_29=`}