[preset00] fRating=2.000000 fGammaAdj=1.350000 fDecay=0.960000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.001775 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=0.880200 fShader=1.000000 zoom=0.999800 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=0.999800 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.300000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.598910 mv_dy=0.978744 mv_l=0.500000 mv_r=0.296168 mv_g=0.490016 mv_b=0.461879 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.999994 wavecode_0_smoothing=0.000000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324))); wave_0_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98))); wave_0_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8))); wave_0_per_frame4= wave_0_per_frame5=t8= -30+40*q7;// 1st part's z-offset wave_0_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50; wave_0_per_frame7=t2=max(1,v); wave_0_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb)); wave_0_per_frame9=t3=min(sc,100); wave_0_per_point1=// local space coordinates wave_0_per_point2=x1=.5*value1; wave_0_per_point3=z1=t8+2.5*(sample+0); wave_0_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2); wave_0_per_point5= wave_0_per_point6=// local space deformations wave_0_per_point7=// precalc some values wave_0_per_point8=t1=z1*q6*.0083; wave_0_per_point9=t7=cos(t1); wave_0_per_point10=t6=sin(t1); wave_0_per_point11=t5=cos(100*t1); wave_0_per_point12=t4=sin(100*t1); wave_0_per_point13= wave_0_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time); wave_0_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111); wave_0_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7; wave_0_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6; wave_0_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4); wave_0_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4); wave_0_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1)); wave_0_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75)); wave_0_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75)); wave_0_per_point23= wave_0_per_point24=ox=x1; wave_0_per_point25=oy=y1; wave_0_per_point26= wave_0_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5)); wave_0_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5)); wave_0_per_point29= wave_0_per_point30=// scene space coordinates wave_0_per_point31=x1=x1-q1; wave_0_per_point32=y1=y1-q2; wave_0_per_point33= wave_0_per_point34=// screen space coordinates wave_0_per_point35=x=.5*(1+x1/(z1-10)); wave_0_per_point36=y=.5*(1+y1/(z1-10)); wave_0_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.025,2.5); wave_0_per_point38= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=0.999994 wavecode_1_smoothing=0.000000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324))); wave_1_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98))); wave_1_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8))); wave_1_per_frame4= wave_1_per_frame5=t8= -30+40*q7;// 1st part's z-offset wave_1_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50; wave_1_per_frame7=t2=max(1,v); wave_1_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb)); wave_1_per_frame9=t3=min(sc,100); wave_1_per_point1=// local space coordinates wave_1_per_point2=x1=.5*value1; wave_1_per_point3=z1=t8+2.5*(sample+1); wave_1_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2); wave_1_per_point5= wave_1_per_point6=// local space deformations wave_1_per_point7=// precalc some values wave_1_per_point8=t1=z1*q6*.0083; wave_1_per_point9=t7=cos(t1); wave_1_per_point10=t6=sin(t1); wave_1_per_point11=t5=cos(100*t1); wave_1_per_point12=t4=sin(100*t1); wave_1_per_point13= wave_1_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time); wave_1_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111); wave_1_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7; wave_1_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6; wave_1_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4); wave_1_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4); wave_1_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1)); wave_1_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75)); wave_1_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75)); wave_1_per_point23= wave_1_per_point24=ox=x1; wave_1_per_point25=oy=y1; wave_1_per_point26= wave_1_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5)); wave_1_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5)); wave_1_per_point29= wave_1_per_point30=// scene space coordinates wave_1_per_point31=x1=x1-q1; wave_1_per_point32=y1=y1-q2; wave_1_per_point33= wave_1_per_point34=// screen space coordinates wave_1_per_point35=x=.5*(1+x1/(z1-10)); wave_1_per_point36=y=.5*(1+y1/(z1-10)); wave_1_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.025,2.5); wave_1_per_point38= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=0.999994 wavecode_2_smoothing=0.000000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324))); wave_2_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98))); wave_2_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8))); wave_2_per_frame4= wave_2_per_frame5=t8= -30+40*q7;// 1st part's z-offset wave_2_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50; wave_2_per_frame7=t2=max(1,v); wave_2_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb)); wave_2_per_frame9=t3=min(sc,100); wave_2_per_point1=// local space coordinates wave_2_per_point2=x1=.5*value1; wave_2_per_point3=z1=t8+2.5*(sample+2); wave_2_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2); wave_2_per_point5= wave_2_per_point6=// local space deformations wave_2_per_point7=// precalc some values wave_2_per_point8=t1=z1*q6*.0083; wave_2_per_point9=t7=cos(t1); wave_2_per_point10=t6=sin(t1); wave_2_per_point11=t5=cos(100*t1); wave_2_per_point12=t4=sin(100*t1); wave_2_per_point13= wave_2_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time); wave_2_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111); wave_2_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7; wave_2_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6; wave_2_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4); wave_2_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4); wave_2_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1)); wave_2_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75)); wave_2_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75)); wave_2_per_point23= wave_2_per_point24=ox=x1; wave_2_per_point25=oy=y1; wave_2_per_point26= wave_2_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5)); wave_2_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5)); wave_2_per_point29= wave_2_per_point30=// scene space coordinates wave_2_per_point31=x1=x1-q1; wave_2_per_point32=y1=y1-q2; wave_2_per_point33= wave_2_per_point34=// screen space coordinates wave_2_per_point35=x=.5*(1+x1/(z1-10)); wave_2_per_point36=y=.5*(1+y1/(z1-10)); wave_2_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.025,2.5); wave_2_per_point38= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=1 wavecode_3_scaling=0.999994 wavecode_3_smoothing=0.000000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324))); wave_3_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98))); wave_3_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8))); wave_3_per_frame4= wave_3_per_frame5=t8= -30+40*q7;// 1st part's z-offset wave_3_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50; wave_3_per_frame7=t2=max(1,v); wave_3_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb)); wave_3_per_frame9=t3=min(sc,100); wave_3_per_point1=// local space coordinates wave_3_per_point2=x1=.5*value1; wave_3_per_point3=z1=t8+2.5*(sample+3); wave_3_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2); wave_3_per_point5= wave_3_per_point6=// local space deformations wave_3_per_point7=// precalc some values wave_3_per_point8=t1=z1*q6*.0083; wave_3_per_point9=t7=cos(t1); wave_3_per_point10=t6=sin(t1); wave_3_per_point11=t5=cos(100*t1); wave_3_per_point12=t4=sin(100*t1); wave_3_per_point13= wave_3_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time); wave_3_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111); wave_3_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7; wave_3_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6; wave_3_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4); wave_3_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4); wave_3_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1)); wave_3_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75)); wave_3_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75)); wave_3_per_point23= wave_3_per_point24=ox=x1; wave_3_per_point25=oy=y1; wave_3_per_point26= wave_3_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5)); wave_3_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5)); wave_3_per_point29= wave_3_per_point30=// scene space coordinates wave_3_per_point31=x1=x1-q1; wave_3_per_point32=y1=y1-q2; wave_3_per_point33= wave_3_per_point34=// screen space coordinates wave_3_per_point35=x=.5*(1+x1/(z1-10)); wave_3_per_point36=y=.5*(1+y1/(z1-10)); wave_3_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.025,2.5); wave_3_per_point38= shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=1.512626 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.734500 shapecode_0_r=0.010000 shapecode_0_g=0.010000 shapecode_0_b=0.010000 shapecode_0_a=1.000000 shapecode_0_r2=0.050000 shapecode_0_g2=0.050000 shapecode_0_b2=0.050000 shapecode_0_a2=1.000000 shapecode_0_border_r=0.200000 shapecode_0_border_g=0.200000 shapecode_0_border_b=0.200000 shapecode_0_border_a=1.000000 shape_0_per_frame1=r3=1-abs(cos(time*3.243+.434+sin(time*1.23+4.324))); shape_0_per_frame2=g3=1-abs(cos(time*2.03+1.546+cos(time*3.01+1.98))); shape_0_per_frame3=b3=1-abs(sin(time*2.54+.65+sin(time*3.77+8))); shape_0_per_frame4= shape_0_per_frame5=coef=.1+.05*(75/FPS); shape_0_per_frame6=r=coef*b3; shape_0_per_frame7=g=coef*r3; shape_0_per_frame8=b=coef*g3; shape_0_per_frame9= shape_0_per_frame10=r2=.05*g; shape_0_per_frame11=g2=.05*b; shape_0_per_frame12=b2=.05*r; shape_0_per_frame13= shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.808122 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.999995 shapecode_1_r=0.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.210000 shapecode_1_g2=0.210000 shapecode_1_b2=0.210000 shapecode_1_a2=1.000000 shapecode_1_border_r=0.000000 shapecode_1_border_g=0.000000 shapecode_1_border_b=0.000000 shapecode_1_border_a=1.000000 shape_1_per_frame1=sw=frame%2; shape_1_per_frame2= shape_1_per_frame3=xx=.5; shape_1_per_frame4=yy=sw*.325+(1-sw)*.8; shape_1_per_frame5=rr=sw*1+(1-sw)*.5; shape_1_per_frame6= shape_1_per_frame7=var=sw*mid+(1-sw)*treb; shape_1_per_frame8= shape_1_per_frame9=r=0; shape_1_per_frame10=g=r; shape_1_per_frame11=b=r; shape_1_per_frame12=r2=.15+.03*var; shape_1_per_frame13=g2=r2; shape_1_per_frame14=b2=r2; shape_1_per_frame15=r=sw*r+(1-sw)*(r+.1); shape_1_per_frame16=g=sw*g+(1-sw)*(g+.1); shape_1_per_frame17=b=sw*b+(1-sw)*(b+.1); shape_1_per_frame18= shape_1_per_frame19=r2=sw*r2+(1-sw)*(r2+.1); shape_1_per_frame20=g2=sw*g2+(1-sw)*(g2+.1); shape_1_per_frame21=b2=sw*b2+(1-sw)*(b2+.1); shape_1_per_frame22= shape_1_per_frame23=rad=.6667*rr*(.8+.04*var); shape_1_per_frame24= shape_1_per_frame25=a=.6; shape_1_per_frame26=a2=a; shape_1_per_frame27=border_a=a; shape_1_per_frame28= shape_1_per_frame29= shape_1_per_frame30=x=xx; shape_1_per_frame31=y=yy; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.221666 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=0.130000 shapecode_2_g=0.130000 shapecode_2_b=0.130000 shapecode_2_a=1.000000 shapecode_2_r2=0.050000 shapecode_2_g2=0.050000 shapecode_2_b2=0.050000 shapecode_2_a2=1.000000 shapecode_2_border_r=0.000000 shapecode_2_border_g=0.000000 shapecode_2_border_b=0.000000 shapecode_2_border_a=1.000000 shape_2_per_frame1=ssw=below(frame%4,2); shape_2_per_frame2=sw=frame%2; shape_2_per_frame3= shape_2_per_frame4=xx=.5; shape_2_per_frame5=yy=sw*.325+(1-sw)*.8; shape_2_per_frame6=rr=sw*1+(1-sw)*.75; shape_2_per_frame7= shape_2_per_frame8=var=ssw*bass+(1-ssw)*treb; shape_2_per_frame9= shape_2_per_frame10=rad=.6667*rr*(.2+.02*var); shape_2_per_frame11=rad=sw*rad+(1-sw)*rad*.85; shape_2_per_frame12=r=.13+.02*var; shape_2_per_frame13=g=r; shape_2_per_frame14=b=r; shape_2_per_frame15= shape_2_per_frame16=r=(1-sw)*(r+.2)+sw*r; shape_2_per_frame17=g=(1-sw)*(g+.2)+sw*g; shape_2_per_frame18=b=(1-sw)*(b+.2)+sw*b; shape_2_per_frame19= shape_2_per_frame20=a=.6; shape_2_per_frame21=a2=a; shape_2_per_frame22=border_a=a; shape_2_per_frame23= shape_2_per_frame24=x=xx; shape_2_per_frame25=y=yy; shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.520000 shapecode_3_y=0.530000 shapecode_3_rad=0.166107 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=0.230000 shapecode_3_g=0.230000 shapecode_3_b=0.230000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.000000 shapecode_3_border_g=0.000000 shapecode_3_border_b=0.000000 shapecode_3_border_a=0.000000 shape_3_per_frame1=ssw=below(frame%4,2); shape_3_per_frame2=sw=frame%2; shape_3_per_frame3= shape_3_per_frame4=xx=.5; shape_3_per_frame5=yy=ssw*.325+(1-ssw)*.8; shape_3_per_frame6=rr=ssw*1+(1-ssw)*.5; shape_3_per_frame7= shape_3_per_frame8=var=ssw*bass+(1-ssw)*treb; shape_3_per_frame9=x=sw*(xx+rr*(.02+.005*var))+(1-sw)*(xx-rr*(.1-.01*var)); shape_3_per_frame10=y=sw*(yy+rr*(.03+.005*var))+(1-sw)*(yy-rr*(.2-.01*var)); shape_3_per_frame11= shape_3_per_frame12=rad=rr*(sw*.16+(1-sw)*.5); shape_3_per_frame13=rad=rad*ssw+(1-ssw)*rad*.6; shape_3_per_frame14= shape_3_per_frame15=r=sw*.23+(1-sw)*.15; shape_3_per_frame16=g=r; shape_3_per_frame17=b=r; shape_3_per_frame18= shape_3_per_frame19=x=(x-xx)*.667+xx; shape_3_per_frame20=y=(y-yy)*.667+yy; shape_3_per_frame21= per_frame_1=// -------------------------------- beat detection code ---------------------------------- per_frame_2=sure=if(equal(sure,0),.75,sure); per_frame_3=interval=if(equal(interval,0),.7*FPS,interval); per_frame_4=avginterval=if(equal(avginterval,0),.7*FPS,avginterval); per_frame_5=lockinterval=if(equal(lockinterval,0),.7*FPS,lockinterval ); per_frame_6=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat); per_frame_7=dbass=(bass-pbass)*FPS; per_frame_8=beat=below(dbass,0)*above(pdbass,0)*above(bass,.95*avgbass)*above(frame-lastbeat,FPS/3); per_frame_9=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5), per_frame_10=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996); per_frame_11=sure=max(.5,sure); per_frame_12=avgbass=.995*avgbass+.005*bass; per_frame_13=maxdbass=max(maxdbass*.999,dbass); per_frame_14=maxdbass=min(200,maxdbass); per_frame_15=maxdbass=max(.02,maxdbass); per_frame_16=interval=if(beat*below(frame-lastbeat,1.8*interval), ((frame-lastbeat)*.25+.75*interval),interval); per_frame_17=lastbeat=if((1-force)*beat+equal(lastbeat+interval,frame),frame,lastbeat); per_frame_18=avginterval=if(beat,.9*avginterval+.1*interval, avginterval); per_frame_19=lockinterval=if(beat,.9*lockinterval+.1*avginterval,lockinterval); per_frame_20=pbass=bass; per_frame_21=pdbass=dbass; per_frame_22=bpm=60*FPS*.3333*( ((2*(1-sure))/interval)+((2*sure)/avginterval)+(1/lockinterval) ); per_frame_23=phase=min( (frame-lastbeat)/(.333*(2*sure*avginterval+2*(1-sure)*interval+lockinterval)), 1 ); per_frame_24=beat=if(equal(phase,0),1,beat); per_frame_25=interval=min(interval,.7*FPS); per_frame_26=avginterval=min(avginterval,.7*FPS); per_frame_27=lockinterval=min(lockinterval,.7*FPS); per_frame_28=// ---------------------------------------------------------------------------------------------- per_frame_29= per_frame_30=warp=0; per_frame_31=zoom=1+(FPS/85)*.002; per_frame_32=q8=beat; per_frame_33=q7=phase; // normalized phase between beats per_frame_34=q6=bpm; // bpm per_frame_35=decay=.95+.01*75/FPS; per_frame_36= per_frame_37=wx=(1-beat)*wx+beat*(-5+10*rand(1000)/1000); per_frame_38=wx=(1-beat)*wx+beat*(wx+4*sign(wx)); per_frame_39=wy=(1-beat)*wy+beat*(-10+20*rand(1000)/1000); per_frame_40=fx=(1-beat)*fx+beat*(-1+rand(5)); per_frame_41=am=(1-beat)*am+beat*(1.5*rand(100)/100); per_frame_42=am=(1-beat)*am+beat*(equal(fx,-1)*(.5+am)*sign(-wx)+above(fx,-1)*am); per_frame_43=rotval=(1-beat)*rotval+beat*(.02*q6/140)*(-1+2*rand(100)/100); per_frame_44=myrot=(1-beat)*(myrot+rotval)+beat*0; per_frame_45=q1=wx; per_frame_46=q2=wy; per_frame_47=q3=fx; per_frame_48=q4=am; per_frame_49=q5=myrot;