winamp/Src/resources/data/Milkdrop2/presets/Unchained & Rovastar - Wormhole Pillars (Hall of Shadows mix).milk
2024-09-24 14:54:57 +02:00

81 lines
1.9 KiB
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[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.438649
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999996
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.976000
ob_size=0.005000
ob_r=0.400000
ob_g=0.300000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=1.000000
ib_g=0.600000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=24.959999
nMotionVectorsY=19.199999
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
per_frame_1=warp = 0;
per_frame_2=wave_r = 0.5 + 0.5*sin(time*0.894);
per_frame_3=wave_g = 0.5 + 0.5*sin(time*1.14);
per_frame_4=wave_b = 0.5 + 0.5*sin(3-bass_att);
per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*(0.9+.1*sin(time*2.8))+1.3);
per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_frame_8=q1 = thresh;
per_frame_9=dx = 1.1* dx_r;
per_frame_10=dy = 1.1* dy_r;
per_frame_11=dx = dx + if (above(bass,1.35), 31*dx_r, 0);
per_frame_12=dy = if(above(bass,1.3), 0, dy);
per_frame_13=decay=.995+.004*sin(time*.369)+.001*sin(time*1.54);
per_pixel_1=zoom = zoom -0.01*q1*rad;
per_pixel_2=zoomexp = 1+0.2*(rad-0.2*q1);
per_pixel_3=sx=sx-cos(y*(6.28+3.14*sin(time)))*(.009+.003*sin(time*2.18))*sin(time*.3);
per_pixel_4=rot=sin(x*3.14)*.001*sin(time*.67);