winamp/Src/resources/data/Milkdrop2/presets/martin - gentle happiness.milk
2024-09-24 14:54:57 +02:00

439 lines
12 KiB
Plaintext

MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.780001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.068667
fWaveScale=1.007143
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.300000
fModWaveAlphaEnd=1.280000
fWarpAnimSpeed=0.442000
fWarpScale=0.498000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.299900
wave_g=0.299900
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.050000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_point1=//Alle Funktionen muessen rel. zu t_rel sein
wave_0_per_point2=
wave_0_per_point3=k1 = cos(time/3);
wave_0_per_point4=k2 = sin(time/7);
wave_0_per_point5=
wave_0_per_point6=t_abs = sample;
wave_0_per_point7=t_rel = sample-time/2.12;
wave_0_per_point8=ampl = cos(t_rel *1);
wave_0_per_point9=ampl = (t_abs*2);
wave_0_per_point10=
wave_0_per_point11=ox = sin (t_rel*1) + ampl*sin (t_rel*173) ;
wave_0_per_point12=oy = cos (t_rel*3) + ampl*cos (t_rel*163);
wave_0_per_point13=oz = ampl*cos (t_rel*117)+t_abs*4;
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=r = sqr(sin(t_rel*3.4));
wave_0_per_point19=g = sqr(sin(t_rel*2.3));
wave_0_per_point20=b = sqr (cos(t_rel*1.9));
wave_0_per_point21=
wave_0_per_point22=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0);
wave_0_per_point23=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1);
wave_0_per_point24=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0);
wave_0_per_point25=
wave_0_per_point26=xang = k1*3;
wave_0_per_point27=yang = 1;
wave_0_per_point28=zang = 3*k1;
wave_0_per_point29=fov = 0.22;
wave_0_per_point30=
wave_0_per_point31=monitor = t2;
wave_0_per_point32=
wave_0_per_point33=// Rotation um x,y,z
wave_0_per_point34=
wave_0_per_point35=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point36=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point37=
wave_0_per_point38=ox = mx;
wave_0_per_point39=oy = my;
wave_0_per_point40=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point41=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point42=ox = mx;
wave_0_per_point43=oz = mz;
wave_0_per_point44=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point45=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point46=oy = my;
wave_0_per_point47=oz = mz;
wave_0_per_point48=
wave_0_per_point49=oz = oz - 6;
wave_0_per_point50=x = ox*fov/oz +0.5;
wave_0_per_point51=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point52=y = oy*fov/oz + 0.5;
wave_0_per_point53=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.309356
shapecode_0_ang=1.570796
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.539067
shapecode_0_r=1.000000
shapecode_0_g=0.940000
shapecode_0_b=0.890000
shapecode_0_a=0.100000
shapecode_0_r2=0.840000
shapecode_0_g2=0.930000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = .4998;
shape_0_per_frame2=y = .5002;
shape_0_per_frame3=
shape_0_per_frame4=ti = time*.3;
shape_0_per_frame5=r = .925 + .05*sin(ti*1.721);
shape_0_per_frame6=g = .925 + .05*sin(ti*1.838);
shape_0_per_frame7=b = .925 + .05*sin(ti*1.968);
shape_0_per_frame8=
shape_0_per_frame9=r2 = 1.875 - r;
shape_0_per_frame10=g2 = 1.875 - g;
shape_0_per_frame11=b2 = 1.875 - b;
shape_0_per_frame12=
shapecode_1_enabled=0
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.998625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.600000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=blend = 1.2;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %16;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 = is_beat*equal(index,0);
per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_19=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_20=rott = p2 * 3.1416/4;
per_frame_21=
per_frame_22=q1 = cos(rott);
per_frame_23=q2 = sin(rott);
per_frame_24=q3 = -q2;
per_frame_25=q4 = q1;
per_frame_26=
per_frame_27=q5 = index/12-.5;
per_frame_28=
per_frame_29=q6 = sin (time/21);
per_frame_30=q7 = 6 + 10 * (1+sin (time/7));
per_frame_31=
per_frame_32=q32 = pow(0.98, 30/fps); //fade
per_frame_33=
per_frame_34=rot = .0;
per_frame_35=dx = .0002*(index%4);
per_frame_36=zoom = 1.005 + (.02*q5);
per_frame_37=q31 = zoom;
per_frame_38=warp = .3 * sin(time/17);
per_frame_39=
per_frame_40=blend = blend*dec_med + 1-dec_med;
per_frame_41=q30 = blend;
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`sampler sampler_shub1;
warp_3=`shader_body {
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy;
warp_8=`
warp_9=`int2 k1 = (texsize.xy*uv)%2;
warp_10=`
warp_11=`double3 ist = GetBlur1(uv*1);
warp_12=`
warp_13=`double3 crisp = tex2D(sampler_main,uv);
warp_14=`crisp = crisp + (.03) -.01*pow(rad,2);
warp_15=`
warp_16=`float3 ret1 = crisp;
warp_17=`
warp_18=`float3 dec = float3(.98,0.98,0.975);
warp_19=`float k2 = 20;
warp_20=`ret1 = lum(ret1) * (1-.05*ist)*(1-.08*abs(tan(k2*ist*1.58)));
warp_21=`ret = ret1*q30;
warp_22=`ret = ret*q32 -.01 ;
warp_23=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 uv2, uv3;
comp_4=` float ang2, c, s;
comp_5=`
comp_6=` uv -= 0.5;
comp_7=` uv *= aspect.xy;
comp_8=`
comp_9=`float3 ret1 = 0;
comp_10=`int anz = 6;
comp_11=`int n = 0;
comp_12=`while (n <= anz) {
comp_13=` ang2 = 6.28*n/anz;
comp_14=` c = cos(ang2);
comp_15=` s = sin(ang2);
comp_16=` uv2.x = uv.x*c - uv.y*s;
comp_17=` uv2.y = uv.x*s + uv.y*c;
comp_18=`
comp_19=` ret1 = max(ret1,tex2D(sampler_main, uv2 + 0.5+.1*q1));
comp_20=`n++;
comp_21=`}
comp_22=`
comp_23=`ret1 = (ret1 - rad/2) * (1+slow_roam_cos.xyz/2);
comp_24=`
comp_25=`float3 noise = tex2D (sampler_noise_hq,uv*8+lum(ret1)/8)+.15;
comp_26=`
comp_27=`ret1 = max(ret1,lum(noise)/6);
comp_28=`
comp_29=`//ret = lerp(ret, lum(ret), -5);
comp_30=`
comp_31=` ret = ret1*1.6-.1;
comp_32=`}
comp_33=`
comp_34=`