winamp/Src/Wasabi/api/skin/widgets/xuiwndholder.h
2024-09-24 14:54:57 +02:00

81 lines
3.0 KiB
C++

#ifndef __XUIWNDHOLDER_H
#define __XUIWNDHOLDER_H
#include <api/wnd/wndclass/wndholder.h>
#include <api/script/scriptguid.h>
#include <api/script/objcontroller.h>
#define XUIWNDHOLDER_PARENT WindowHolderWnd
// -----------------------------------------------------------------------
class XuiWindowHolder : public XUIWNDHOLDER_PARENT
{
public:
XuiWindowHolder();
virtual ~XuiWindowHolder();
virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value);
void setRegionFromMap(ScriptObject *map, int byte, int inverse);
void setRegion(ScriptObject *region);
static GUID *parseGUID(const wchar_t *id);
protected:
/*static */void CreateXMLParameters(int master_handle);
private:
enum {
XUIWNDHOLDER_ADDHOLD = 10,
XUIWNDHOLDER_SETNOSHOWCMDBAR = 20,
XUIWNDHOLDER_SETNOANIMRECTS = 30,
XUIWNDHOLDER_SETAUTOOPEN = 40,
XUIWNDHOLDER_SETAUTOCLOSE = 50,
XUIWNDHOLDER_SETAUTOFOCUS = 60,
XUIWNDHOLDER_SETAUTOAVAILABLE = 70,
};
static XMLParamPair params[];
int myxuihandle;
};
// -----------------------------------------------------------------------------------------------------
class WindowHolderScriptController: public ScriptObjectControllerI {
public:
virtual const wchar_t *getClassName() { return L"WindowHolder"; }
virtual const wchar_t *getAncestorClassName() { return L"GuiObject"; }
virtual ScriptObjectController *getAncestorController() { return WASABI_API_MAKI->maki_getController(guiObjectGuid); }
virtual int getNumFunctions();
virtual const function_descriptor_struct *getExportedFunctions();
virtual GUID getClassGuid() { return windowHolderGuid; }
virtual ScriptObject *instantiate();
virtual void destroy(ScriptObject *o);
virtual void *encapsulate(ScriptObject *o);
virtual void deencapsulate(void *o);
public:
static scriptVar script_getGUID(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_setRegionFromMap(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar map, scriptVar byte, scriptVar inv);
static scriptVar script_setRegion(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar reg);
static scriptVar script_getContent(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_getComponentName(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
private:
static function_descriptor_struct exportedFunction[];
};
extern WindowHolderScriptController *windowHolderController;
// -----------------------------------------------------------------------
extern const wchar_t WindowHolderXuiObjectStr[];
extern const wchar_t WindowHolderXuiObjectStrCompat[];
extern char WindowHolderXuiSvcName[];
extern char WindowHolderXuiSvcNameCompat[];
class WindowHolderXuiSvc : public XuiObjectSvc<XuiWindowHolder, WindowHolderXuiObjectStr, WindowHolderXuiSvcName> {};
class WindowHolderXuiSvc2 : public XuiObjectSvc<XuiWindowHolder, WindowHolderXuiObjectStrCompat, WindowHolderXuiSvcNameCompat> {};
#endif