winamp/Src/external_dependencies/openmpt-trunk/soundlib/plugins/dmo/I3DL2Reverb.h
2024-09-24 14:54:57 +02:00

170 lines
5.0 KiB
C++

/*
* I3DL2Reverb.h
* -------------
* Purpose: Implementation of the DMO I3DL2Reverb DSP (for non-Windows platforms)
* Notes : (currently none)
* Authors: OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#pragma once
#include "openmpt/all/BuildSettings.hpp"
#ifndef NO_PLUGINS
#include "../PlugInterface.h"
OPENMPT_NAMESPACE_BEGIN
namespace DMO
{
class I3DL2Reverb final : public IMixPlugin
{
protected:
enum Parameters
{
kI3DL2ReverbRoom = 0,
kI3DL2ReverbRoomHF,
kI3DL2ReverbRoomRolloffFactor, // Doesn't actually do anything :)
kI3DL2ReverbDecayTime,
kI3DL2ReverbDecayHFRatio,
kI3DL2ReverbReflections,
kI3DL2ReverbReflectionsDelay,
kI3DL2ReverbReverb,
kI3DL2ReverbReverbDelay,
kI3DL2ReverbDiffusion,
kI3DL2ReverbDensity,
kI3DL2ReverbHFReference,
kI3DL2ReverbQuality,
kI3DL2ReverbNumParameters
};
enum QualityFlags
{
kMoreDelayLines = 0x01,
kFullSampleRate = 0x02,
};
class DelayLine : private std::vector<float>
{
int32 m_length;
int32 m_position;
int32 m_delayPosition;
public:
void Init(int32 ms, int32 padding, uint32 sampleRate, int32 delayTap = 0);
void SetDelayTap(int32 delayTap);
void Advance();
void Set(float value);
float Get(int32 offset) const;
float Get() const;
};
std::array<float, kI3DL2ReverbNumParameters> m_param;
int32 m_program = 0;
// Calculated parameters
uint32 m_quality;
float m_effectiveSampleRate;
float m_diffusion;
float m_roomFilter;
float m_ERLevel;
float m_ReverbLevelL;
float m_ReverbLevelR;
int32 m_delayTaps[15]; // 6*L + 6*R + LR + Early L + Early R
int32 m_earlyTaps[2][6];
float m_delayCoeffs[13][2];
// State
DelayLine m_delayLines[19];
float m_filterHist[19];
// Remaining frame for downsampled reverb
float m_prevL;
float m_prevR;
bool m_remain = false;
bool m_ok = false, m_recalcParams = true;
public:
static IMixPlugin* Create(VSTPluginLib &factory, CSoundFile &sndFile, SNDMIXPLUGIN *mixStruct);
I3DL2Reverb(VSTPluginLib &factory, CSoundFile &sndFile, SNDMIXPLUGIN *mixStruct);
void Release() override { delete this; }
int32 GetUID() const override { return 0xEF985E71; }
int32 GetVersion() const override { return 0; }
void Idle() override { }
uint32 GetLatency() const override { return 0; }
void Process(float *pOutL, float *pOutR, uint32 numFrames) override;
float RenderSilence(uint32) override { return 0.0f; }
int32 GetNumPrograms() const override;
int32 GetCurrentProgram() override { return m_program; }
// cppcheck-suppress virtualCallInConstructor
void SetCurrentProgram(int32) override;
PlugParamIndex GetNumParameters() const override { return kI3DL2ReverbNumParameters; }
PlugParamValue GetParameter(PlugParamIndex index) override;
void SetParameter(PlugParamIndex index, PlugParamValue value) override;
void Resume() override;
void Suspend() override { m_isResumed = false; }
void PositionChanged() override;
bool IsInstrument() const override { return false; }
bool CanRecieveMidiEvents() override { return false; }
bool ShouldProcessSilence() override { return true; }
#ifdef MODPLUG_TRACKER
CString GetDefaultEffectName() override { return _T("I3DL2Reverb"); }
CString GetParamName(PlugParamIndex param) override;
CString GetParamLabel(PlugParamIndex) override;
CString GetParamDisplay(PlugParamIndex param) override;
CString GetCurrentProgramName() override;
void SetCurrentProgramName(const CString &) override { }
CString GetProgramName(int32 program) override;
bool HasEditor() const override { return false; }
#endif
void BeginSetProgram(int32) override { }
void EndSetProgram() override { }
int GetNumInputChannels() const override { return 2; }
int GetNumOutputChannels() const override { return 2; }
protected:
float Room() const { return -10000.0f + m_param[kI3DL2ReverbRoom] * 10000.0f; }
float RoomHF() const { return -10000.0f + m_param[kI3DL2ReverbRoomHF] * 10000.0f; }
float RoomRolloffFactor() const { return m_param[kI3DL2ReverbRoomRolloffFactor] * 10.0f; }
float DecayTime() const { return 0.1f + m_param[kI3DL2ReverbDecayTime] * 19.9f; }
float DecayHFRatio() const { return 0.1f + m_param[kI3DL2ReverbDecayHFRatio] * 1.9f; }
float Reflections() const { return -10000.0f + m_param[kI3DL2ReverbReflections] * 11000.0f; }
float ReflectionsDelay() const { return m_param[kI3DL2ReverbReflectionsDelay] * 0.3f; }
float Reverb() const { return -10000.0f + m_param[kI3DL2ReverbReverb] * 12000.0f; }
float ReverbDelay() const { return m_param[kI3DL2ReverbReverbDelay] * 0.1f; }
float Diffusion() const { return m_param[kI3DL2ReverbDiffusion] * 100.0f; }
float Density() const { return m_param[kI3DL2ReverbDensity] * 100.0f; }
float HFReference() const { return 20.0f + m_param[kI3DL2ReverbHFReference] * 19980.0f; }
uint32 Quality() const { return mpt::saturate_round<uint32>(m_param[kI3DL2ReverbQuality] * 3.0f); }
void RecalculateI3DL2ReverbParams();
void SetDelayTaps();
void SetDecayCoeffs();
float CalcDecayCoeffs(int32 index);
};
} // namespace DMO
OPENMPT_NAMESPACE_END
#endif // !NO_PLUGINS