winamp/Src/resources/data/Milkdrop2/presets/Geiss - Liquid Beats (janky ripple warp reflecto).milk
2024-09-24 14:54:57 +02:00

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.200
fWaveScale=3.587
fWaveSmoothing=0.900
fWaveParam=-0.280
fModWaveAlphaStart=0.970
fModWaveAlphaEnd=1.670
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.06500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01459
sx=1.00000
sy=1.00000
wave_r=0.700
wave_g=0.650
wave_b=0.700
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=31.200
nMotionVectorsY=2.280
mv_dx=0.000
mv_dy=0.000
mv_l=2.500
mv_r=1.000
mv_g=1.000
mv_b=0.800
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.200*( 0.90*sin(2.753*time+0) + 0.40*sin(2.315*time+1) );
per_frame_2=wave_g = wave_g + 0.100*( 0.90*sin(3.183*time+3) + 0.40*sin(2.006*time+4) );
per_frame_3=wave_b = wave_b + 0.100*( 0.90*sin(2.393*time+5) + 0.40*sin(2.733*time+2) );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.020*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.003*( 0.60*sin(0.471*time) + 0.40*sin(0.297*time) );
per_frame_7=cy = cy + 0.003*( 0.60*sin(0.379*time) + 0.40*sin(0.351*time) );
per_frame_8=dx = dx + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_9=rot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834));
per_frame_10=dx=dx+0.0025*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334));
per_frame_11=dy=dy+0.0025*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334));
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`ret = 1.25*GetBlur3(uv)-.25*GetBlur1(uv);
warp_5=`
warp_6=`uv *= (1+.15*tan(1.33*GetBlur1(saturate(ret.xy))));
warp_7=`uv -= .075*tan(1.33*GetBlur1(saturate(ret.xy)));
warp_8=`
warp_9=`
warp_10=` // sample previous frame
warp_11=` ret = tex2D( sampler_main, uv ).xyz;
warp_12=`
warp_13=` // feather pen
warp_14=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
warp_15=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
warp_16=`
warp_17=` // darken over time
warp_18=` ret -= 0.024;
warp_19=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
comp_8=` ret3 = abs(ret3-ret4);
comp_9=` ret3 *= sqrt(ret3); //darken
comp_10=` ret3 *= float3(.9,1.6,2.3);
comp_11=` ret3 *= 3; //gamma
comp_12=` ret3 = pow(ret3,1-ret3);
comp_13=`
comp_14=`
comp_15=`uv *=2 ;
comp_16=`float2 m = floor(frac(uv*0.5)*2);
comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
comp_18=` uv = float2(rad,uv.y);
comp_19=`
comp_20=`
comp_21=` float2 uv_echo = (uv.yx - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_22=` ret = tex2D(sampler_main, uv.yx).xyz*+saturate(GetBlur2(uv.yx)*2.8 - 0.13);
comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
comp_24=` ret = lerp(ret,ret2,.5);
comp_25=` ret *= ret; //darken
comp_26=` ret *= float3(.9,1.6,2.3);
comp_27=` ret *= 3; //gamma
comp_28=` //ret *= 2;
comp_29=` //ret = pow(ret,5);
comp_30=` ret = .5*lum(ret);
comp_31=` ret = max(ret3,.8*ret.zxy);
comp_32=`}