winamp/Src/vlb/prediction.h
2024-09-24 14:54:57 +02:00

128 lines
2.8 KiB
C++

/* $Header: /cvs/root/winamp/vlb/prediction.h,v 1.1 2009/04/28 20:21:10 audiodsp Exp $ */
#ifdef MAIN_PROFILE
/***************************************************************************\
*
* Copyright 2000-2002 Dolby Laboratories, Inc. All Rights
* Reserved. Do not copy. Do not distribute.
* Confidential information.
*
* (C) copyright Fraunhofer - IIS (1998)
* All Rights Reserved
*
* filename: prediction.h
* project : MPEG-2 AAC Decoder
* contents/description: prediction tool
*
\***************************************************************************/
#ifndef __PREDICTION_H__
#define __PREDICTION_H__
#define DWORDCAST(x) (*(unsigned int*)&(x))
#define FLOATCAST(x) (*(float*)&(x))
class CChannelInfo ;
class CBlock ;
/** Intra Channel Prediction.
This class represents the MPEG-2 AAC Main Profile intra channel prediction
tool. It holds the state information for a second order backward-adaptive
lattice structure predictor for each spectral component, and can be applied
to the spectral coefficients in the main profile only.
Prediction is a profile-dependent tool and the CPrediction implementation
follows the Read()/Apply() convention used for all tools.
*/
class CPrediction
{
public :
CPrediction () ;
~CPrediction () ;
void Apply (const CChannelInfo &info, CBlock &spectrum) ;
void FullReset (void) ;
enum
{
MaximumPredictedBins = 672,
Order = 2 // Order of the backward adaptive lattice filter
} ;
protected :
class CQuantizedFloat
{
public :
operator float () const
{
return FLOATCAST(m_Value) ;
}
CQuantizedFloat &operator=(float assigned)
{
m_Value = DWORDCAST(assigned) & 0xFFFF0000 ;
return *this ;
}
float GetBDivVar (void) ;
protected :
unsigned int m_Value ;
static const float m_Mantissa [128] ;
static const float m_Exponent [256] ;
} ;
// State variables of the backward adaptive predictor
// (according to lattice structure in IS)
class CPredictionState
{
public :
CPredictionState ()
{
Reset () ;
}
~CPredictionState () {}
float GetPredictedValue (void) ;
void Update (float value) ;
void Reset (void)
{
for (int i = 0 ; i < Order ; i++)
{
m_cor [i] = 0.0F ;
m_var [i] = 1.0F ;
m_r [i] = 0.0F ;
}
}
protected :
float FloatRoundInfinity (float x) ;
CQuantizedFloat m_r [Order] ; // r coefficient
CQuantizedFloat m_cor [Order] ; // correlation coefficient
CQuantizedFloat m_var [Order] ; // variance coefficient
} ;
CPredictionState m_State [MaximumPredictedBins] ;
} ;
#endif
#endif