winamp/Src/tataki/bitmap/mac/osx_bitmap_cgimage.h

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2024-09-24 12:54:57 +00:00
#ifndef NULLSOFT_WASABI_OSX_BITMAP_CGIMAGE_H
#define NULLSOFT_WASABI_OSX_BITMAP_CGIMAGE_H
#include <tataki/export.h>
#include <bfc/platform/platform.h>
#include <tataki/canvas/api_canvas.h>
#include <api/wnd/ifc_bitmap.h>
/*
TODO:
need some kind of updateBits() so that the underlying image can be updated to reflect changes
*/
class TATAKIAPI SkinBitmap : public ifc_bitmap
{
public:
SkinBitmap(ARGB32 *bits, int w, int h); // added by benski, use if you have raw image bits
SkinBitmap(const wchar_t *elementname, int cached = 1);
~SkinBitmap();
int getWidth();
int getHeight();
int getFullWidth(); // aka pitch
// blits
void blit(api_canvas *canvas, int x, int y);
void blitAlpha(api_canvas *canvas, int x, int y, int alpha = 255);
// stretch blits
void stretchToRect(api_canvas *canvas, RECT *r);
void stretchToRectAlpha(api_canvas *canvas, RECT *r, int alpha = 255);
void stretchToRectAlpha(api_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
// tiled blits
void blitTile(api_canvas *canvas, RECT *dest, int xoffs = 0, int yoffs = 0, int alpha = 255);
ARGB32 getPixel(int x, int y);
public: // ifc_bitmap implementations
OSBITMAPHANDLE GetBitmap() { return image; }
uint8_t *getBits();
void UpdateBits(uint8_t *bits);
private:
CGImageRef image;
CGContextRef imageContext;
void *bits;
protected:
RECVS_DISPATCH;
};
#endif