winamp/Src/resources/data/Milkdrop2/presets/affected/martin - sparky caleidoscope.milk
2024-09-24 14:54:57 +02:00

403 lines
10 KiB
Plaintext

MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527429
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.700000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=rad = .04;
shape_0_per_frame11=a = .6; a2 = 0;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=0.700000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.700000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.000000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=textured = 1;
shape_1_per_frame4=additive = q24;
shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=x0 = x0 + .1*q1*(3+q22)/fps;
shape_1_per_frame10=y0 = y0 + .1*q2*(3+q22)/fps;
shape_1_per_frame11=
shape_1_per_frame12=x0 = x0 - int(x0);
shape_1_per_frame13=y0 = y0 - int(y0);
shape_1_per_frame14=
shape_1_per_frame15=ang = 4*q1+time;
shape_1_per_frame16=x = x0; y = y0;
shape_1_per_frame17=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
shape_1_per_frame18=rad = rad0;
shape_1_per_frame19=
shape_1_per_frame20=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_1_per_frame21=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_1_per_frame22=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_1_per_frame23=
shape_1_per_frame24=r0 =1; b0 = 1; g0 = 1;
shape_1_per_frame25=r = r0; b = b0; g = g0;
shape_1_per_frame26=r2 = r; b2 = n; g2 = g;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass_att + mid_att + treb_att;
per_frame_17=q27 = index +1;
per_frame_18=q28 = index2;
per_frame_19=
per_frame_20=
per_frame_21=k1 = is_
per_frame_22=beat*equal(index%2,0);
per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/4;
per_frame_26=
per_frame_27=q1 = cos(rott);
per_frame_28=q2 = sin(rott);
per_frame_29=q3 = -q2;
per_frame_30=q4 = q1;
per_frame_31=
per_frame_32=alt = alt * .2 + q26*.8;
per_frame_33=q26 = q26 - alt;
per_frame_34=
per_frame_35=step = step + 100*max(q26-0.01,0) + q24 ;
per_frame_36=q30 = step;
per_frame_37=
per_frame_38=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_39=q31 = p4;
per_frame_40=
per_frame_41=trig = q24;
per_frame_42=trel = bnot(trig)*(trel + 1/fps);
per_frame_43=q6 = trel;
per_frame_44=monitor = trel;
per_pixel_1=zoom = 1.1;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy;
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float z = 6*q2*length(uv1) ;
warp_11=`float2 d = -normalize(1/uv1);
warp_12=`
warp_13=`float2 rs = clamp(tan(q1*z+rand_frame)*d,-8,8);
warp_14=`
warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27) ;}
warp_16=`
warp_17=`uv += rs/20;
warp_18=`
warp_19=`uv6 = 1.5*float2(rad, length(uv1));
warp_20=`
warp_21=`mus = .01/(length(uv6));
warp_22=`
warp_23=`
warp_24=`float3 crisp= tex2D(sampler_main,uv);
warp_25=`
warp_26=`float3 ret1 = crisp + mus* roam_cos;
warp_27=`ret = q24*(ret1 * .98 - .02) + (1-q24)*GetPixel((uv_orig-.5)+.5);
warp_28=`
warp_29=`
warp_30=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float3 neu, ret1;
comp_4=`float2 rs2,rs0,rss,uv1,uv2;
comp_5=`float ang2,c,s;
comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7);
comp_7=`shader_body
comp_8=`{
comp_9=`uv -= 0.5;
comp_10=`uv *= aspect.xy;
comp_11=`
comp_12=`rs0.x = atan2(uv.y, uv.x)/3.1416*2;
comp_13=`rs0.y = .02/(length (uv));
comp_14=`rss = float2 (rs0.x,rs0.y+time);
comp_15=`rss = mul(rss,float2x2(.7,.7,-.7,.7));
comp_16=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0);
comp_17=`rss = abs(frac(rss*8)-.5);
comp_18=`float3 dots = saturate(.04/length(rss)) *noise;
comp_19=`
comp_20=`rss = float2 (rs0.x*2,rs0.y+time/2);
comp_21=`rss = mul(rss,float2x2(.7,.7,-.7,.7));
comp_22=`noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0);
comp_23=`rss = abs(frac(rss*8)-.5);
comp_24=`dots += saturate(.04/length(rss)) * noise;
comp_25=`
comp_26=`dots *= saturate(.04/abs(.01/rs0.y-q6))+.0;
comp_27=`dots *= dots*2;
comp_28=`
comp_29=`float3 ret1 = 0;
comp_30=`int anz = 2;
comp_31=`int n = 0;
comp_32=`while (n <= anz) {
comp_33=` ang2 = 6.28*n/anz;
comp_34=` c = cos(ang2);
comp_35=` s = sin(ang2);
comp_36=` uv2.x = uv.x*c - uv.y*s;
comp_37=` uv2.y = uv.x*s + uv.y*c;
comp_38=`
comp_39=` neu = GetPixel(uv2+.5) + GetBlur1(uv2+.5);
comp_40=` ret1 = max(ret1,neu);
comp_41=`n++;
comp_42=`}
comp_43=`
comp_44=`
comp_45=`ret = ret1 + dots*(1+ret1);
comp_46=`}
comp_47=`
comp_48=`